Site Stats:

9670 Stats in 31 Categories

Search Stats:

Latest Youtube Video:

Social Media:

@_RPGGamer Main Menu
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        Ugly Starfighter Workshop
Mailing List
Mailing List
RPG Hints
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        The Force
        Online Journal
        Adventurers Journal
        GM Screen
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        The Force
        Online Journal
StarGate SG1
Buffy RPG
Babylon 5
Star Trek
Lone Wolf RPG

Other Pages within

Ori (Human Thief)

Ori (Human Thief)
Baktoid Combat Automata DT-series Sentry Droid

Baktoid Combat Automata DT-series Sentry Droid


Section of Site: Starships D20Belongs to Faction: Palvar SectorSubtype: CapitalEra: New RepublicCanon: No

Admiral Corvette

For many years the old Corellian Gunship was the Empire's main weapon
against starfighter attacks and also a favorite of the Rebels. But its age
has begun to show in the arena of modern space warfare. To replace the old
Correlian Gunships the Empire has begun producing the Admiral-class Corvette.
Its speed and weapons are unmatched for its size and class but it is not
very effective against other capital ships, but it is against fightercraft
that it is the most lethal. These ships will serve as escorts for larger
slower vessels to keep starfighter attacks from distracting them from
engaging the larger enemy vessels.

Craft: Kashan Systems' Admiral-class Corvette
Class: Capital
Cost: 4.5 million (new), 3 million (used)
Size: Large (135 meters long)
Crew: Minimum 30, maximum 92 (normal +2)
Passengers: 20 (troops)
Cargo Capacity: 600 metric tons
Consumables: 1 year
Hyperdrive: x2 (backup x14)
Maximum Speed: Attack
Defense: 16 (-1 size, +10 armor)
Shield Points: 200
Hull Points: 400
DR: 20

Weapon: Heavy Turbolasers (2)
Fire Arc: 2 front
Attack Bonus: +2 (-1 size, +2 crew, +4 fire control)
Damage: 7d10x5
Range Modifiers: PB -6, S -4, M -2, L n/a

Weapon: Laser Cannons (7)
Fire Arc: 2 front, 2 left, 2 right, 1 back
Attack Bonus: +4 (-1 size, +2 crew, +6 fire control)
Damage: 5d10x2
Range Modifiers: PB -6, S -4, M -2, L n/a

Weapon: Tractor Beam Projectors
Fire Arc: Dorsal turret
Attack Bonus: +2 (-1 size, +2 crew, +4 fire control)
Damage: Special
Range Modifiers: PB -6, S -4, M/L n/a

Comments made about this Article!

There are currently no comments for this article, be the first to post in the form below

Add your comment here!

Your Name/Handle:

        Add your comment in the box below.

Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.

Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Ryan Matheny, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.