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Section of Site: Starships D6Belongs to Faction: Palvar SectorSubtype: CapitalEra: New RepublicCanon: No

Penetrator Missile Cruiser

Seeing the need to introduce a new cruiser into the PDF to boost its image
as a capable military force and the need to incorporate the new cruise
missiles into the Navy, the PDF contracted Kashan Systems to design a new
missile cruiser.

The Penetrator-class dedicated missile cruiser was designed with the sole
purpose of planetary assaults in mind. The Penetrator will enter the upper
atmosphere of a target planet and launch cruise missiles at specified points
within its range. When armed with nuclear weaponry, a single Penetrator can
lay waste to a planet with its cruise missiles, leaving most of it in a
radioactive state.

Craft: Kashan Systems KS-1341 "Penetrator"
Type: Dedicated missile cruiser
Scale: Capital
Length: 351 meters
Skill: Capital ship piloting: Penetrator missile cruiser
Crew: 315, gunners: 56, skeleton: 78/+15
Crew Skill: Astrogation 4D, capital ship gunnery 5D, capital ship piloting
            5D, capital ship shields 4D, sensors 4D+1, starship gunnery 4D+2
Passengers: 40 (troops)
Cargo Capacity: 6,500 metric tons
Consumables: 3 years
Cost: 34.87 million (new)
Hyperdrive Multiplier: x1
Hyperdrive Backup: x12
Nav Computer: Yes
Maneuverability: 2D
Space: 6
Atmosphere: 280; 800 kmh
Hull: 4D+2
Shields: 2D
        Passive: 40/1D
        Scan: 85/2D
        Search: 150/3D
        Focus: 6/5D
7 Turbolasers
        Fire Arc: 2 front, 2 left, 2 right, 1 back
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 2D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 4D
4 Quad Laser Cannons
        Fire Arc: 2 dorsal turret, 2 ventral turret
        Crew: 1
        Scale: Starfighter
        Skill: Starship gunnery
        Fire Control: 4D
        Space Range: 1-3/12/25
        Atmosphere Range: 100-300/1.2/2.5 km
        Damage: 4D
12 Concussion Missile Launchers
        Fire Arc: 3 front, 4 left, 4 right, 1 back
        Crew: 2
        Skill: Capital ship gunnery
        Ammo: 25 each
        Fire Control: 3D+2
        Space Range: 2-12/30/60
        Atmosphere Range: 4-24/60/120 km
        Damage: 9D
2 Cruise Missile Launchers
        Fire Arc: Front
        Crew: 6
        Skill: Capital ship gunnery
        Ammo: 4 each
        Fire Rate: 1
        Fire Control: 5D
        Space Range: 1-25/100/250
        Atmosphere Range: 2-50/200/500 km
        Damage: Varies by warhead type
        Game Notes: Missiles available for use include the TCM I and TCM II
        which can both have variants suited for use in a vacuum. The TCM I
        does 3D/2D/1D capital scale damage with a blast radius of 30/20/10
        meters. The TCM II carries a high-yield nuclear warhead and does
        7D/5D/3D/1D physical damage AND 4D/3D/2D/1D (ionization) EMP damage
        over a 25/12/7/3 space unit and 50/25/15/5 atmospheric blast radius
        (radiation rules also apply).

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