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Tishra Kandia (First Order Intelligence Officer)

Tishra Kandia (First Order Intelligence Officer)
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First Order Sentry droid

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Section of Site: Starships D6Belongs to Faction: AlienSubtype: CapitalEra: New RepublicCanon: No

J`quille Missile Frigate (revised)

The J`Quille missile frigates are refitted old clunkers of dreadnoughts. They have
been equipped with concussion missile launchers and nuclear warhead launchers for
planetary bombardment. Each clan builds their own missile frigates and thus no two
Missile frigates are exactly alike making it all but impossible to perform surgical
strikes. The vessel's nuclear launchers are concealed until launch is imminent then
the bulkheads spin over to reveal the launchers and present them to the planet the
craft orbits.

These craft usually move in large groups and quickly pummel a planet back to the stone
age before space forces can arrive. But in case enemy space forces do arrive the craft
are fitted with turbolasers and concussion missiles to deal with space threats.
The craft may be slow and not very maneuverable but they can take a beating and dish
one out.

These Craft though seem ridiculous have been realized by various RanCorp naval officers
and have been put into service in the mainstay of the J`Quille's home sector, the
H`kebra sector.

Craft: Various Clan stardrives missile frigate
Type: Heavy cruiser
Scale: Capital
Length: 800 meters
Skill: Capital ship piloting: Dreadnought
Crew: 16,116, gunners: 100
Crew Skill: Astrogation 4D+1, capital ship gunnery 4D+2, capital ship
            piloting 4D+2, capital ship shields 4D+2, sensors 4D, missile
            weapons 5D+2
Passengers: 300 (troops)
Cargo Capacity: 900 metric tons
Consumables: 2 years
Cost: Not available for sale to civilians
Hyperdrive Multiplier: x2
Hyperdrive Backup: x18
Nav Computer: Yes
Maneuverability: 1D
Space: 3
Hull: 5D+1
Shields: 1D+2
        Passive: 30/0D
        Scan: 50/1D
        Search: 100/3D
        Focus: 4/3D
10 Turbolaser Cannons
        Fire Arc: variable
        Crew: 1(5), 2(5)
        Skill: Capital ship gunnery
        Fire Control: 3D
        Space Range: 3-15/35/75
        Damage: 2D
25 Concussion Missile Tubes
        Fire Arc: variable
        Crew: 2
        Fire Control: 3D+2
        Skill: Missile Weapons
        Space Range: 2-12/30/60
        Atmosphere Range: 4-24/60/120 km
        Damage: 9D
6 Apocalypse Class Nuclear Warhead Launchers (10 warheads in each)
        Fire Arc: planetary bombardment
        Scale: capital
        crew: 15
        Fire Control:1D+2
        skill: missile weapons: nuclear launcher (-2d penalty without specialization)
        Atmosphere Range: 4-24/60/120 km
        Blast Radius (in km): 2-5/7-11/13
        Damage: 7D/5D+2/4D

Starfighter Complement: 1 squadron

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