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Section of Site: Starships D6Belongs to Faction: AlienSubtype: CapitalEra: New RepublicCanon: No

Fedtra Interdictor

The Triceraton Republic's Saurian hyperspace distorter. This unique ship has
the ability to pull ships out of hyperspace and keep them in a certain area.
The thing that is unique about this ship is that it doesn't fool the other
ship's nav computer, it actually causes a disterbance between realspace and
hyperspace, often creating a lighting spectacle in the target area. Any
ships passing through there will immediatly be reverted to realspace. This
technique often damages the ship in more ways than one. This was only one of
the mysterious weapons used in the Saurian/Human wars.

Model: Triceraton Republic Fedtra Interdictor
Type: Interdiction starship
Scale: Capital
Length: 600 meters
Skill: Capital ship piloting: Fedtra interdictor
Crew: 29,054; Gunners: 83; Skeleton: 6,590/+15
Crew Skill: Varies widely
Passengers: 1,200 (troops)
Cargo Capacity: 8,300 metric tons
Consumables: 2 years
Cost: Not available for sale
Hyperdrive Multiplier: x1
Hyperdrive Backup: x6
Nav Computer: Yes
Maneuverability: 2D
Space: 5
Hull: 5D
Shields: 4D
        Passive: 60/1D
        Scan: 85/3D
        Search: 150/4D
        Focus: 5/4D+2
5 Double Turboblaster Batteries
        Fire Arc: 1 front, 2 left, 2 right
        Crew: 3
        Skill: Capital ship gunnery
        Fire Control: 3D
        Space Range: 3-15/30/60
        Atmosphere Range: 6-30/60/120 km
        Damage: 4D+1
10 Quad Laser Cannons
        Fire Arc: 3 front, 3 left, 3 right, 1 back
        Crew: 1
        Scale: Starfighter
        Skill: Starship gunnery
        Fire Control: 4D
        Space Range: 1-3/12/25
        Atmosphere Range: 100-300/1.2/2.5 km
        Damage: 4D
2 Tractor Beam Projectors
        Fire Arc: Turret
        Crew: 4
        Skill: Capital ship gunnery
        Fire Control: 3D
        Space Range: 1-5/15/30
        Atmosphere Range: 2-10/30/60 km
        Damage: 5D
5 Gravity Well Projectors
        Fire Arc: Turret
        Crew: 10
        Skill: Capital ship gunnery
        Fire Control: 6D
        Space Range: 1-5/75/150
        Damage: Blocks hyperspace travel

Starfighter Complement:
        2 squadrons (various starfighters)
        4 light transports

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