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Snic 2-4-2 Labor droid

Snic 2-4-2 Labor droid
CryonCorp EnhanceScan General-Purpose Scanner

CryonCorp EnhanceScan General-Purpose Scanner
Dannl Faytonni (Human Confidence Trickster)

Dannl Faytonni (Human Confidence Trickster)
Shivan Astaroth Class Fighter

Shivan Astaroth Class Fighter

Section of Site: Starships D6Belongs to Faction: IndependentSubtype: CapitalEra: New RepublicCanon: No

RanCorp Thorne Class Battle Cruiser

The Thorne class battle cruiser is a long armoured cone of firepower. From the engines
to the bow the ship narrows llike a thorn, hence it's name sake. The only protrusions
on the craft's smooth hull are the many weapons, the sensors and comunications and the
bridge viewport inlay. The Cruiser is longer than an Imperial class star destroyer
and just as intimidating. Becuase of the rounded design coupled with the use of
turrets the weapons systems on the Thorne cruiser are incredibly flexible in their
fire ars. They can be surrounded by enemy ships and deal massive damage to all
it's tormentors. RanCorp was imensely proud that their ship design teams started
to cacth up to ground work teams that made RC famous with such war machines
as the dreaded RanCor heavy repulsor tank.

Craft: RanCorp Thorne-Class Battle Cruiser
Type: Heavy Assault Cruiser
Scale: Capital
Length: 1,800 meters
Skill: Captiol Ship Piloting: Thorne Battle Cruiser
Crew: 6,800, gunners: 1,501
Crew Skill: Astrogation 4D, capital ship gunnery 4D+2, capital ship
            piloting 5D+1, capital ship shields 4D+1, sensors 4D
Passengers: 10,000 (troops)
Cargo Capacity: 40,000
Cost: 7.9 million
Consumables: 4 years
Hyperdrive Multiplier: x1
Hyperdrive Backup: x5
Nav Computer: Yes
Maneuverability: 1D
Space: 6
Hull: 6D+2
Shields: 5D
        Passive: 50/1D
        Scan: 100/3D+2
        Search: 200/4D+1
        Focus: 6/5D
Weapons Notes:
        3D Fire Arcs: all fire arcs extend above and belwo the ship in that fire
        arc as well. Thus the weapons can fire in a 3 dimensional arc without
        a change of rule systems or a change of fire arcs.
        Extra Fire Arcs: extra firearcs for straight up or staright down ahve been
        Rounded Hull: because of it's design the weapons turrets all can hit most
        fire arcs.There are technicly no sides on the ship so the way it
        works is as follows:
        Left turret: can swing using turret rules to left, forward, aft, straight
        up, and straight down fire arcs
        Right turret: can swing using turret rules to right, forward, aft, straight
        up, and straight down fire arcs
        Top Turret: can swing using turret rules to right, left, aft, forward, and
        straight up fire arcs
        Bottom turret: can swing using turret rules to right, left, aft, forward,
        and straight down fire arcs
500 Heavy Plasma Cannons
        Scale:  Capital
        Fire Arc: 125 each turret type
        Crew:  2
        Skill:  Capital ship gunnery
        Fire Control:  2D+2
        Space Range:  3-20/50/80
        Atmosphere Range:  6-40/100/160km
        Damage: 8D
125 Medium Plasma Cannons
        Scale: Capital
        Fire Arc: 32 top turret, 31 each other turret type
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 3D
        Space Range:3-10/30/65
        Atmosphere Range:6-20/60/130km
        Damage: 6D
90 Light Plasma Cannons
        Scale:  starfighter
        Fire Arc: 24 bottom turret, 22 each other turret type
        Crew:  3
        Skill: Starship Gunnery
        Fire Control:  2D
        Space Range:  1-5/7/15
        Atmosphere Range:  100-500/700m/1km
        Damage:  4D
6 Concussion Missile Tubes
        Fire Arc: 3 top turret, 1 each other turret type
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 2D
        Space Range: 2-12/30/60
        Atmosphere Range: 200-1.2/3/6 km
        Damage: 9D
25 Ion Cannons
        Fire Arc: 10 left turret, 10 right turret , 5 bottom turret
        Crew:  4
        Skill: Capital ship gunnery
        Fire Control: 3D
        Space Range: 1-10/25/50
        Atmosphere Range: 2-20/50/100 km
        Damage: 4D+2
10 Tractor Beam Projectors
        Fire Arc: 4 right turret, 4 left turret, 1 top turret, 1 bottom turret
        Crew:  10
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 1-5/15/30
        Atmosphere Range: 2-10/30/60 km
        Damage: 6D+2

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