Cyberpunk V3.0, subtitled, Roleplaying in the Dark Future, and also known as 203X, is the third edition of the popular pen and paper RPG series Cyberpunk by Mike Pondsmith.
After a hiatus in the mid to late 1990s, R.Talsorian Games published a third edition to act as a sequel to Cyberpunk 2020 and the Firestorm series.
The setting has been heavily updated from the event from the Firestorm Series, which covered the opening of the Fourth Corporate War. The aftermath of the Fourth Corporate War has resulted in widespread corruption of the Net and major losses of hardcopied data, to the point that all data is intangible and recent recorded history is in doubt. An example that pops up in Pondsmith's demos at conventions, releases on the Internet, and in the finished game is that knowledge and recorded history has become lost or corrupted. Many people in the world now believe Richard Nixon, instead of resigning over Watergate, committed suicide on camera and that memes such as the moon landing being a hoax become prevalent. The war has also led to the collapse of nations, the world economy, and many of the staple megacorporations. This civil upheaval leads to the rise of the "altcults", alternative cultures similar in vein to the "phyles" from Neal Stephenson's The Diamond Age.
Welcome to this episode of RPGGamer Top 5s, and this time we're going to list the top RPG's on the Atari 2600.
The Atari 2600, originally branded as the Atari Video Computer System or Atari VCS for short until November 1982, is a home video game console from Atari, Inc. Released on September 11, 1977, it is credited with popularizing the use of microprocessor-based hardware and games stored on ROM cartridges (a format first used with the Fairchild Channel F in 1976) instead of dedicated hardware with games physically built into the unit. The 2600 was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge: initially Combat, and later Pac-Man.
The Atari VCS launched with nine simple, low-resolution games in 2 KiB cartridges. The system found its killer app with its version of Taito's Space Invaders in 1980 and became widely successful, leading to the creation of Activision and other third-party game developers as well as competition from home console manufacturers Mattel and Coleco. By the end of its primary lifecycle in 1983β84, games for the 2600 were using more than four times the ROM of the launch titles with significantly more advanced visuals and gameplay than the system was designed for, such as Pitfall! and its scrolling sequel Pitfall II: Lost Caverns.