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21/October/2018 Posted by Freddy

Slavicsek

        Slavicsek is a Quarren Pilot I played in a 2nd Edition Star Wars campaign up until around 2001. Slavicsek was originally a pirate, he and his co-pilot, a near human called Dornn Mackai, were part of a pirate attack on one of the convoys delivering resources for a massive Imperial construction project. The pirates ambushed by Star Destroyers which decimated the pirate fleet, leading to Slavicsek and Dornn jumping in an escape pod and fleeing.
        Their pod was rescued by a Rebel vessel looking for any information on the massive Imperial construction project which no one yet knew was the 1st Death Star. Needing a ship, and having nothing to trade but their talents, Slavicsek and Dornn signed up to the Rebellion, and served with a Rebel Cell. Dornn trained in the ways of the Force along with a Wookiee Jedi called Lennier who was in their team. While Slavicsek worked on his piloting skills, and helped modify their vessel, a Ghtroc transport, with the teams Verpine tech, Patrick Harper.
        Their adventures came to an end when they fought at the Battle of Endor, and the team was disbanded with the members going their own separate ways. Much of the team was reformed later under New Republic Intelligence, however Slavicsek went his own way, back to a life of crime (since I took over the campaign at that point).

        I may dig out Slavicsek's character sheet and add him to the site sometime today, and I'd obviously like to point out that this character was named after Bill Slavicsek one of the head writers of Star Wars D6 (I had a tendency of naming my characters at the time after the writers of the games we were playing, and I'm afraid to my very British ears, Slavicsek sounded like a decent alien name). The artwork I've put together for this character is based on the pose and outfit of a Naboo pilot, I really liked the Rocketeer retro vibe of the outfit.

Freddy

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21/October/2018 Posted by Freddy

Zak Balu

        Well, back to the Rebels reviews tomorrow, I've had the weeks break between seasons, and back to the routine.
        But before that I'd just like to share a couple of things Star Wars related that I've been doing the past couple of days. I shared the artwork and history for my new character in a 1st Edition campaign we're just starting up, but I kind of wanted to go back and show my old characters. So I did artwork for a couple.

Zak Balu

        First I'd like to present, Zak Balu, a Human medic. I based him on the actor Thaao Penghlis, most specifically his portrayal in the 1980's reboot of Mission Impossible.
        Zak served in the Grand Army of the Republic as a combat medic during the Clone Wars, and after he was discharged set up a medical practice Chandrila, but was forced out of business and away due to an inappropriate relationship with a noble lady patient of his.
        He traded his medical skills across the galaxy, ending up on Tatooine and meeting a group of fellow scoundrels. They worked for the Lady Valarian, a Whipid crime lord on that world who had a certain flirtatious relationship with Zak. Zak acted as the medic and face for the team, being both human and a veteran of the military, he was good at infiltration as an Imperial Officer.
        He was flirtatious to the extreme, and constantly wore muted yet fashionable clothes. He was instantly likable, yet felt untrustworthy and sleazy, leading to many wiping their palms unconsciously after shaking his hand.
        The artwork I've put together for this character is based on Christopher Lee as Count Dooku for the pose and fashion, and obviously Thaao Penghlis himself for the visage. He was a Saga edition character I played in a Scoundrels campaign, about 5 years ago.

Freddy

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19/October/2018 Posted by Freddy

RetroRPG: Catchup Week Day 5: CS1 Sourcebook for SLA Industries

        And we come to the end of catchup week, Day 5, catching up with sourcebooks and adventures that I missed from my collection when going over various RPG's I've already covered in RetroRPG.
        In RetroRPG I usually go through my extensive collection of old Role Playing Games, many of which are out of print and have been for decades, so are still in production but aren't really that well known. I go through the rulebook and talk for a while about the game it's good and bad points and whether I think it's worth a look.
        Today we cover the CS1 Sourcebook for SLA Industries, covering Cannibal Sector One, full of depressing, excessive violence and depravity, the best that Paisley can offer.




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19/October/2018 Posted by Freddy

My New D6 Character

        One of the guys in my gaming group picked up the 30th Anniversary re-release of the Star Wars RPG, 1st Editon. And reading through it sparked the interest to run it once again, so we've been making characters.
So here is the background and the character art I've done for my Sand Person that I'll be running. It struck me as fairly interesting to be running a religious zealot in Star Wars.

Gurur'Ukruk
        Born among the People, (referred to by outsiders as Tusken Raiders or Sand People), Gurur'Ukruk was apprenticed to the Storyteller of his tribe, learning the stories of their ancestors and the devastation the sky people had brought to their cities and the lush paradise that was once Tatooine. He learnt that they had survived underground from the attack, and that their species had split into the Jawa's and the Ghorfa, eventually becoming the People. He grew to adulthood, hunting, bloodletting and killing a Dewback as part of his bloodrite, and was tasked in learning Basic as part of his training, learning the way of the offworlders, rather than the Huttese or Jawa that many Sand People learn.
        He learnt as part of his education, that many of the People are not Ghorfa, but Humans, kidnapped as children and adopted into the tribes to build their numbers. As he studied Basic and the Humans, he became fascinated by their technology, and kept some that they captured from moisture farms, learning to use Datapads and the weapons of the offworlders in secret, fascinated by the technology and curious to on where it had come from. It was only when he the Storyteller passed away, and Gurur'Ukruk was set to replace him was this fact revealed to the tribe by one of the rivals for the position, and he was cast out from the tribe, his Bantha slaughtered in front of him, and he was left in the desert to die.
        He trailed his tribe for months, surviving without problem in the harsh environment of the deep desert, and it was this exile that saved his life when the tribe attacked a settlement, only to discover that the local imperial garrison was already there searching for smugglers hiding their ships in the desert.
        With his tribe massacred, and all ties severed, Gurur'Ukruk set off for Mos Eisley, trading his property for passage off world. He has travelled the Galaxy since, curious about the variety of species and worlds out there.
        He remains convinced that The People are purified by the desert, and that the Galactic Civil war is evidence that the Off-Worlders are violent and destructive, and therefore inferior to The People, and in need of guidance, and he has joined the Rebellion to try to help end this war and the destruction it brings to the innocent and weak.
        He still wears robes and breathmask, upgrading to non-tusken versions, and no longer keeps to the religious rules on never revealing skin except during marriage and childbirth. Under his robes and mask, he appears to be human, but his skin is blistered and scarred by the desert life he once led, and the constant rubbing of his garments.

Freddy

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18/October/2018 Posted by Freddy

RetroRPG: Catchup Week Day 4: Trinity Technology Manual

        Wow, day 4 of catchup week, catching up with sourcebooks and adventures that I missed from my collection when going over various RPG's I've already covered in RetroRPG.
        In RetroRPG I usually go through my extensive collection of old Role Playing Games, many of which are out of print and have been for decades, so are still in production but aren't really that well known. I go through the rulebook and talk for a while about the game it's good and bad points and whether I think it's worth a look.
        Today I'm covering the Technology Manual for the Trinity RPG, it's filled with mechanised suits, cybernetics and spaceships, and is presented in cutting edge 1998 CGI, so looks like ass.




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