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Craft: Incom Z-95t Headhunter
Type: Multi-purpose starfighter
Scale: Starfighter
-Length: 11.9m
Skill: Starfighter piloting: Z-95
Crew: 1
Crew Skill: Starfighter piloting 4D, starship gunnery 3D+2, starship shields 3D+1
Passengers: N/A
Cargo Capacity: 70 kilograms
Consumables: 1 day
Cost: 46,500 (used)
Hyperdrive: x3
Nav Computer: Yes (holds four jumps)
Maneuverability: 1D+2
-Space: 7
-Atmosphere: 400; 1,150kmh
Hull: 4D
-Shields: 1D
   Passive: 15/0D
   Scan: 25/1D
   Search: 40/2D
   Focus: 2/2D+1

   2 Triple Blasters (fire-linked)
      Location: Mounted on wingtips
      Fire Arc: Front
      Crew: 1 (pilot)
      Skill: Starship gunnery
      Scale: Starfighter
      Fire Control: 1D+1
      Space Range: 1-5/10/17
      Atmosphere Range: 100-500/1/1.7km
      Damage: 3D+1
      Ammo: N/A
      Rate of Fire: 1

   Concussion Missiles
      Location: Deployed from ventral hull
      Fire Arc: Front
      Crew: 1 (pilot)
      Skill: Missile Weapons: concussion missiles
      Scale: Starfighter
      Fire Control: 1D+1
      Space Range: 1/3/7
      Atmosphere Range: 50-100/300/700m
      Damage: 7D
      Ammo: 4 missiles
      Rate of Fire: 1

   The Z-95t Headhunter was a variant of the Z-95 Headhunter designed by Adar Tallon. Unlike the standard headhunter, it was equipped with a class 3 hyperdrive.

   A unit of Z-95t Headhunters was operationally assigned to provide close air support to General Crix Madine's commandos. At least one of the ships was also equipped with an advanced sensor suite to monitor Imperial activity during commando actions.

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