Yeah, truth be told, i'm looking at the whole thing as a "work in progress" instead of "finished". MAC Guns are still in my head as a sorta semi-constant "did I do this right, should I change it, or make some small alterations, etc?" When I came back and updated the Halo D6 Rules Options, that was my thinking on it, changing stuff after some afterthoughts, adding stuff I forgot (The Flood), wondering what else may need changing later.....like I said, work in progress.
The MAC guns in particular, I made their damage something that could work in a general fashion and be adaptable across the board, usable for a wide variety of ships and settings if someone wanted to use them elsewhere, and also make them easy to implement in a Halo D6 game. If/when I get around to doing more specific stats they may be expanded upon. The rules for modifying a ship to have a MAC Gun (or two?) was to make them available to players, but still be hard to make use of because of how big and powerful they are. Players can use them, but they better have the right ship with a lot of cargo space to properly install them, as MAC Guns can't just be fitted onto any ship (although now I'm imaging the Millennium Falcon with a MAC Gun for some reason now). They do need to be expanded on, but as far as something to refere3nce for adapting D6 for a Halo game, the Rules Options should help.
By the way, if you have an alternate view, please feel free to share it in the comments. It's great to have options, alternate perspectives, etc, so people can pick the option that works best for them. Took me a while to fully appreciate that, but better late than never.
Ok, I'm curious by nature. What exactly about the MAC Guns caught your eye? If negative, I would like to hear your own take on it. Could help me get a better idea on how to handle them, maybe I didn't have the right perspective on them at the time.
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