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26/December/2021 Posted by HellStormer1

Merry Post Xmas everyone.

Came back tonight to update the
 Halo D6 Optional Rules v1.2.1. While I was here, I started the
 
HALO D6 Campaign Setting Sourcebook (2021) in Supplements D6. As I do Halo Write-ups, I'll put links to them in the Sourcebook too, so they're all in one place. I want to put all the Halo write-ups in it for variants and options, but I'll wait and see if there's any feedback one way or the other before doing so.




Comments made about this Article!



28/Dec/2021 23:28:10 Posted by David Gipe

There is a bunch of interesting lore and tech in Halo that would be interesting to see translated over to WEG D6. Halo is an interesting place for with enough to be rife for campaigns and that's not including the crazy crossover idea that can be implemented with D6. Hmm, the UNSC vs the Goa'uld System Lords...

As an aside I find it interesting how you did the MAC Cannons.


29/Dec/2021 11:27:26 Posted by Hellstormer1

Yeah, truth be told, i'm looking at the whole thing as a "work in progress" instead of "finished". MAC Guns are still in my head as a sorta semi-constant "did I do this right, should I change it, or make some small alterations, etc?" When I came back and updated the Halo D6 Rules Options, that was my thinking on it, changing stuff after some afterthoughts, adding stuff I forgot (The Flood), wondering what else may need changing later.....like I said, work in progress.

The MAC guns in particular, I made their damage something that could work in a general fashion and be adaptable across the board, usable for a wide variety of ships and settings if someone wanted to use them elsewhere, and also make them easy to implement in a Halo D6 game. If/when I get around to doing more specific stats they may be expanded upon. The rules for modifying a ship to have a MAC Gun (or two?) was to make them available to players, but still be hard to make use of because of how big and powerful they are. Players can use them, but they better have the right ship with a lot of cargo space to properly install them, as MAC Guns can't just be fitted onto any ship (although now I'm imaging the Millennium Falcon with a MAC Gun for some reason now). They do need to be expanded on, but as far as something to refere3nce for adapting D6 for a Halo game, the Rules Options should help.

By the way, if you have an alternate view, please feel free to share it in the comments. It's great to have options, alternate perspectives, etc, so people can pick the option that works best for them. Took me a while to fully appreciate that, but better late than never.

Ok, I'm curious by nature. What exactly about the MAC Guns caught your eye? If negative, I would like to hear your own take on it. Could help me get a better idea on how to handle them, maybe I didn't have the right perspective on them at the time.


29/Dec/2021 23:43:33 Posted by David Gipe

What I found Interesting was that the damage was Hull Code based. My friend made the comment I agree with that it would represent things like the power and number of magnetic/coil rails in the system to provide more "oomf" to the round given that it is a spinal mount; of course being affected by the Light, Super Heavy, etc grades of MAC. As you mentioned it gives that weapon system a nice versatility based off of ship chassis.

I don't recall Star Wars really having Spinal Mount weapons unless you count the Darksaber or Quasi-hyper beam of Starkiller... possible the Galaxy Gun. But still, nothing like the MAC or Spinal Mounted Blaster "Siege" Cannon. For those not familiar with I'd reference things like Traveler for Spinal Mount weapon systems that take up center the core/length of a ship.


30/Dec/2021 20:45:57 Posted by Hellstormer1

Travelled? Spinal Mount Weapons? Hmmm.....*notes for future reference or as something to look up at work tonight during free time*


30/Dec/2021 20:49:38 Posted by GMOverkill

Spinal Mount Weapons reminds me of Warhammer 40K Lance weapons on their starships. Any possibility of any 40K stuff from either Freddy or you Mr. Hellstormer?
Friendly greetings,
GMOverkill.


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