Onto the next level of Star Wars: Squadrons with our review of Prologue: A Call to Rebellion. And today we've added the Squadrons version of the Sienar Fleet Systems TIE/LN (Squadrons) to the Star Wars D/6 Starships Section of the Site.
Now, this is basically the normal Tie Fighter, but with a range of optional systems. Now most of these would be restricted to specialised missions and to Elite Pilots, allowing the stock Tie Fighter to be improved beyond it's normal specifications.
I've tried where possible to mimic the effects given in game, but obviously a twitch based Starfighter simulator and a tabletop RPG are very different, so these may not match 100%, but as always I'm open to suggestions to improve these stats, as there is very likely things I never considered.
I've tried to balance each of the systems, so any improvement it offers, it also offers a disadvantage so that each fighter doesn't suddenly become massively more powerful than it was originally intended. But I do like the options this gives a Gamesmaster for the Tie Fighter, allowing them to equip an Ace Pilot with a Tie Fighter with a few surprises, making them a bit more of a challenge. Although obviously as we do the same to Rebel Starfighters, this surprise will be balanced itself as the Players get the same options over the next few days.
Anyway, as usual, let me know your thoughts, and we can make these the best version of these that we can.