Cubicle 7
The always wonderful Cubicle 7 has not only released information on their rules system for Warhammer Fantasy Roleplay {here}, but also a preview of the first chapter of their Judge Dredd & The Worlds of 2000 AD core rulebook, {here} which seems more focused on Judge Dredd than I'd like (he's has at least 2 RPG's already, lets see the ABC Warriors, Strontium Dog or Rogue Trooper see some love), but interesting stuff never-the-less.
The rules for combat in seem pretty interesting "D100 systems can suffer from so-called ‘whiff factor’ – endless inaction due to everyone failing rolls time and time again. This was something we wanted to eliminate as much as possible. One of the new mechanics we introduced to help with this in combat is called Advantage. You can gain Advantage from sources including Surprise, Charging and winning an Attack Test. Each point of Advantage gives you +10 to your Attack Tests, and represents you pressing your foe back, gaining control of the space, gaining confidence, leaping onto the table, kicking sand in their face, or whatever you feel is appropriate to the battle at hand."
This seems a cool way of adding to the combat system, giving the players some control of it, and making combat more action packed and interesting. I'm truly interested in seeing what the system is like when it comes out.
Freddy