Top Five: RPGs on the Commodore Amiga
Hello and Welcome to this episode of RPGGamer Top 5s, and this time as part of a series on the top RPG's on each system, we're going to be doing the top five RPG's on the Commodore Amiga.
The Amiga was released in 1985 by Commodore International, and although not huge in the United States, it became very popular in Europe with the release of the A500 in 1987. Although the processor wasn't hugely powerful, the Amiga had a set of custom chips which allowed it to display 4000 colours, in the days when most PC's were still only showing 16, capable of playing 4 channels of sampled sound it also sounded great. Although pointless for gaming, one of the most futuristic elements of the Amiga was it's capacity for Multitasking, something the PC could only really achieve with the release of Windows 95, in 1995.
Thousands of games were released for the platform, mainly on floppy disk, but later on CD. Commodore ignored developing the Amiga platform, seeking to sell to the rapidly increasing PC market, and as standards on the PC improved the Amiga began to look dated.
The release of the A1200 in 1992 improved the system in almost every way, with a faster processor and an increase in graphics resolution and colours up to 16 million. But by that time Doom had been released and gaming was going 3D, something the Amiga was ill suited to.
The bankruptcy of Commodore in 1994 was the final nail in the Amiga's coffin and stopped all development of the system, and although the system struggled on and was bought by a couple of other companies over the years, it was being sought for it's patented technology, not the system itself and it faded away slowly.
Once again, there are far too many games for me to have played them all, so I'll just be listing the ones I've got personal experience of.