Site Stats:

6065 Stats in 30 Categories

Search Stats:

Social Media:

@_RPGGamer Main Menu
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        Ugly Starfighter Workshop
Mailing List
Mailing List
RPG Hints
        House Rules
        Game Ideas
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        The Force
        Online Journal
        Adventurers Journal
        GM Screen
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        The Force
        Online Journal
StarGate SG1
Buffy RPG
Babylon 5
Star Trek
Lone Wolf RPG

Other Pages within
Earth Alliance Strike Dagger

Earth Alliance Strike Dagger

Cybot Galactica 3PX-series protocol droid

Cybot Galactica 3PX-series protocol droid
VerdanTech VT-4 Pistol

VerdanTech VT-4 Pistol View Update

22/March/2019 Posted by Freddy

Top Five: RPGs on the Sega Megadrive

        Hello and Welcome to this episode of RPGGamer Top 5s, and as part of our series on the top RPG's on each system, today we're going to be doing the top five RPG's on the Sega Megadrive.
        The Sega Megadrive, called the Genesis in the United States, is a 16 bit console released in 1988 by Sega. Although it struggled in it's homeland of Japan against the SNES, the Megadrive sold well in the United States and Europe, achiving sales of some 30 million units worldwide.
        Built around the same 68000 processor as the Commodore Amiga and Atari ST, and incorporating a Zilog Z80 as sound controller, the same chip used as a processor in the ZX-81 and ZX-Spectrum, it had a dedicated video system supporting hardware sprites, and a 320-240 resolution in 61 colours from a palette of 512.
        Sega marketed their console aggressively against Nintendo, with slogans such as "Genesis does what Nintendon't", aiming for a older market than their competitor who would prefer the cooler attitude of Sega against the child friendly Nintendo, a rivalry summed up by the company mascots, the cool and confident Sonic, vs, the cheerful and cuddly Mario.
        Nintendo had most of the arcade conversion market sown up, leaving Sega with only it's own catalogue of games, which although meagre, did impressively contain Space Harrier, Altered Beast, Golden Axe, Ghouls and Ghosts and Shinobi. So Sega set out to develop their own catalogue of unique titles, and the Megadrive ended up with some of the most interesting and innovative titles of the time, including many RPG's.

Comments made about this Article!

There are currently no comments for this article, be the first to post in the form below

Add your comment here!

Your Name/Handle:

        Add your comment in the box below.

Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.

Page designed in Notepad, logo and buttons done in Personal Paint on the Amiga.
Images stolen from various web page I`ve now forgotten where (Copyright however will reside with the artists.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB