Apex Invader
The Apex Invader was an odd heavy gunship design introduced approximately
fifteen years following the Battle of Endor. Designed solely to take on
heavy cruisers, the Invader was equipped with a wide array of heavy weapons
and heavy armor.
The design itself was rather unique, featuring a massive superstructure
jutting from the main body of the vessel towering to an overall height
almost equal to the overall length. The concept behind this was that it
would better space out the forward firing weapons to create a much wider
area of damage on a target. However, it also made the Invader a much
easier target.
While the Invader was useful against such targets as star destroyers in
small groups, they almost always took heavy damage due to their large
target profile. This downfall is what ultimately made several possible
buyers back out, including the New Republic and the Corporate Sector
Authority.
Instead, Apex began selling the Invader illegally on the open market to
pirates, smugglers, private corporations and anyone willing to pay the
rather large price.
As a pirate ship, the Invader functioned beyond all expectations. Easily
capable of attacking and disabling several ships alone. It would soon
become the scourge of several rim territories.
Era Introduced: 15 years after the Battle of Endor
Craft: Apex Design Corporation's Invader Gunship
Type: Heavy gunship
Scale: Capital
Length: 200 meters long, 180 meters tall
Skill: Capital ship piloting: Apex Invader
Crew: 300, gunners: 82, skeleton: 100/+15
Crew Skill: Astrogation 3D+1, capital ship gunnery 3D+2, capital ship
piloting 4D, capital ship shields 3D+2, sensors 4D
Passengers: 50 (troops)
Cargo Capacity: 500 metric tons
Consumables: 2 months
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x22
Maneuverability: 2D+1
Space: 6
Hull: 4D
Shields: 1D+2
Sensors:
Passive: 35/1D
Scan: 50/2D
Search: 110/3D
Focus: 5/3D+2
Weapons:
5 Heavy Turbolaser Cannons
Fire Arc: Front
Crew: 3
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 6D
2 Double Turbolaser Cannons
Fire Arc: 1 left turret, 1 right turret
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D
Space Range: 3-20/40/80
Atmosphere Range: 6-40/80/160 km
Damage: 4D
2 Ion Cannons
Fire Arc: Front
Crew: 5
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 5-25/45/90
Atmosphere Range: 10-50/90/180 km
Damage: 4D+2
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