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Section of Site: Characters D6Belongs to Faction: Subtype: Non-Player CharacterEra: New RepublicCanon: No




Cabrin Tivaterex

Cabrin Tivaterex was what many would call the galaxy's master vampire. It was
Cabrin who created the legendary Kaplan Ddar-Montis and a handful of other
vampires during the earliest days of galactic civilization.

No one, not even Cabrin, is sure of his age. However, a good estimate might
place him at being anywhere from thirty to forty thousand years old, possibly
dating back before the implementation of hyperdrives.

Cabrin's thirst for blood never corrupted him as much as it did with Kaplan.
He would feed selectively, quietly and do his best to avoid overdoing things.
For this reason, Cabrin never came into the spotlight of myth and legend and
was never hunted by the Jedi like Kaplan.

Even though his ways differed from that of Kaplan, he still carried respect for
Kaplan as a brother since they were the only two vampires left alive after the
Jedi Purge. Cabrin had debated creating new vampires, something which he hadn't
done in several thousand years, but decided to wait until a better time to do
so.

Character Name: Cabrin Tivaterex
Type: Creature of the night
Species: Vampire
Sex: Male
Age: Unknown
Height: 1.8 meters
Weight: 75 kilograms

Physical Description:
Cabrin is a man of average built, usually dressed in dark business attire. He
wears his hair short and neat with an accenting goatee and sideburns. His skin
is pale and his eyes are a dark shade a grey.

Personality:
Cabrin is very calculating and often times will go to great lengths to get what
he wants. He often times puts on a false front to interact with others and will
do his best to hide his true identity. When forced to, Cabrin will react in the
most brutal and lethal methods.

A Quote: "Do not trust that which you see."

DEXTERITY: 5D
        Archaic Guns 6D
        Blaster 7D
        Brawling parry 9D
        Dodge 9D
        Firearms 6D+1
        Grenade 6D
        Melee combat 9D
        Melee parry 8D
        Missile Weapons 5D+2
        Pick Pocket 7D+1
        Thrown weapons 6D+2
KNOWLEDGE: 3D
        Alien species 5D
        Cultures 3D+2
        Intimidation 6D
        Languages 6D
        Planetary systems 4D+2
        Survival 5D+1
        Streetwise 8D+1
        Willpower 10D
MECHANICAL: 2D+2
        Archaic starship piloting 4D+1
        Astrogation 5D+2
        Beast riding 4D+1
        Communications 6D
        Ground vehicle operation 5D+1
        Repulsorlift operation 6D+2
        Sensors 4D+1
        Space transports 5D+1
        Starfighter piloting 4D
        Starship gunnery 5D+2
        Starship shields 5D
        Swoop operation 3D
PERCEPTION: 5D
        Con 7D
        Forgery 5D+2
        Hide 7D
        Investigation 6D+1
        Persuasion 8D
        Search 8D
        Sneak 10D
STRENGTH: 3D+2
        Brawling 9D
        Climbing/jumping 6D
        Lifting 4D+2
        Stamina 7D+2
TECHNICAL: 2D+1
        Demolitions 4D+1
        Security 5D

Special Abilities:
      - Claws and fangs: STR+1D damage
**    - Immortality: Some vampires have a special connection to the force that
        feeds him life force in times of need. Vampires may be killed through
        normal means but will awaken in 1D rounds with all wounds healed. Any
        injuries will heal one injury level every 1D rounds.
        Example: Cabrin is wounded by a pair of blaster shots to the chest. A roll
        of 1D is made three times (one for each injury level) resulting in a 2, 4
        and 3. Cabrin will move up to wounded after 2 rounds, stunned after 4 rounds
        and will be completely healed after 3 rounds.
      - Force sense: Vampires can naturally sense when another is nearby (usually
        within 20 meters). Jedi Knights and immortals often give off this same
        signal, giving away their presence as well.
      - Night vision: Vampires, being nocturnal, have evolved improved vision
        and thus receive a +2D bonus to Perception checks and all sight-related
        skills in the dark.
***   - Vampire creation: An ability unique to Cabrin, it allows him to turn others
        into vampires. A mortal being turned into a vampire may or may not gain
        immortality from it (see below table). Cabrin must simply mortally wound
        a character and force the character to feed on his blood. Cabrin's blood
        will cause 4D damage to a character once taken in. After death occurs, roll
        1D on the following table:
              1 or 2        -        For whatever reason the character dies and the
                                transformation does not take effect.
                3        -        The character has come back to life fully healed
                                as a mortal but does not turn to a vampire.
                4        -        The character has come back to life fully healed,
                                the transformation of a vampire has taken hold and
                                the character will develop all vampire abilities
                                in 1D days.
                5        -        The transformation has taken an immediate effect,
                                all vampire abilities are fully developed.
                6        -        The transformation takes effect and not only do
                                the vampire abilities form but the character has
                                become immortal.

Story Factors:
      - Intolerance to sunlight: Vampires are extremely intolerant of exposure to
        sunlight. Prolonged exposure to direct sunlight inflicts 1D of damage on a
        Vampire every hour which increases by +1D for every additional hour of
        exposure. Example: A Vampire is in direct sunlight for 3 hours and suffers
        1D damage for the first hour, 2D damage for the second hour and 3D damage
        for the third hour.
      - Blood thirst: Vampires feed on the blood of sapient species and are often
        times irresistably drawn to blood by either sight or smell.

Move: 11 (walking), 16 (flying)
Character Points: 85
Force Sensitive: No
Force Points: 5
Dark Side Points: 30

Equipment:
flashy business clothing of dark colors, sunglasses, BlasTech MD-22 heavy disruptor
pistol (7D) inside of overcoat with two power packs and a black briefcase (contains
a datapad, a metal flask, a pair of Belecuu PK11/C2 slugthrowing pistols (4D), four
clips of ammunition, and a dagger (STR+1D+2)

** This characteristic is not common of all vampires.

*** This characteristic is unique to Cabrin and has not been seen in any other being.


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