Earth Federation Strike Cruiser
This was constructed to meet the demands of the Earth military for a small
in-system patrol craft that could take care of itself. The Strike Cruiser
fit the bill to the letter. Small, (350 meters), and well armed (see
below), the Strike Cruiser was a formidable opponent, especially when fitted
with mobile suits. Able to carry 6, the Strike Cruiser suddenly became much
more deadly, able to defend against the "weak" raids the Zeon were so well-
known for.
Craft: Earth Federation Strike Cruiser
Type: System Patrol Craft
Scale: Capital
Length: 350 meters
Skill: Capital Ship Piloting
Crew: 905, gunners: 32 skeleton: 302/+15
Crew Skill: Astrogation 3D+2, Capital Ship Piloting 3D+1, Capital Ship
Gunnery 4D, Capital Ship Shields 3D+2, Sensors 3D
Passengers: 45 troops
Cargo Capacity: 220 metric tonnes
Consumables: 3 months
Cost: Not for sale
Hyperdrive Multiplier: x1.5
Hyperdrive Backup: x12
Nav Computer: Yes
Manueverability: 3D
Hull: 3D
Shields: 2D+1
Sensors:
Passive: 20/0D
Search: 35/1D+1
Scan: 50/2D+2
Focus: 65/4D
Carries: 6 GM MS
OR
3 GM MS and 1 shuttle
Weapons
16 Turbolaser Batteries
Fire Arc: 4 Front, Left, Right, Aft
Scale: Capital
Crew: 4
Skill: Capital Ship Gunery
Fire Control: 3D+1
Space Range: 1-25/40/65
Atmospheric Range: 1-25km/40/65
Damage: 5D
12 Laser Cannons
Fire Arc: 3 Front, Left, Right, Aft
Scale: Capital
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 2D+1
Space Range: 1-10/20/35
Atmospheric Range: 1-10km/20/35
Damage: 3D
5 Concussion Missile Launchers
Fire Arc: 3 Front, 1 Left, Right
Scale: Capital
Crew: 4
Skill: Capital Ship Gunnery
Fire Control: 4D
Space Range: 2-12/30/60
Atmospheric Range: 2-12km/30/60
Damage: 5D
5 Proton Torpedo Launchers
Fire Arc: 2 Left, Right, 1 Aft
Scale: Capital
Crew: 1
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 10/30/70
Atmospheric Range: 10km/30/70
Damage: 6D
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