Site Stats:

10180 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        NEW YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
Star Wars Recipes
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Vrankis Hotel and Casino

Vrankis Hotel and Casino
Vaughn (CT-0292) (Clone Trooper)

Vaughn (CT-0292) (Clone Trooper)
Scritter

Scritter
Survival capsule

Survival capsule

Section of Site: Starships D20Belongs to Faction: Old RepublicSubtype: CapitalEra: Old RepublicCanon: No




The Battlestar

Seven hundred years following the disaster of the Republic's first "super"
warship, the Guargantua, the fleet decided to try it again with a slightly
smaller, yet more heavily armed vessel, known as the Battlestar.

The Battlestar not only presented an intimidating image, but also wielded
the firepower and starfighters to back up that image. The problem with the
Guargantua was that it lacked the firepower and starfighter support to back
up any threats of major action, which proved to do it harm on more than one
occasion.

Unlike the original Guargantua project, the Republic opted to keep the
Battlestar highly classified and was quick to cover up the diversion of
funds for a deep space research station.

The Battlestar creeped across the outter territories of the Republic, quietly
putting an end to group after group of pirates and terrorists and never
engaging in any significant conflict, that was, until the incident at Pulug.

A Republic task force was amushed at Pulug by an unidentified alien fleet.
Two weeks worth of battle in the system prompted then Admiral Terrico to
order in the Battlestar to ensure a quick and decisive victory against the
alien threat.

The Battlestar entered the system just in time to reinforce the battered
task force. The alien fleet launched and all out assault on the Battlestar,
the task force taking up a standardized line formation with the smaller and
faster vessels forming a picket line while the Battlestar made up the main
line.

The invading alien force was driven off, but at a high cost. Nearly a hundred
thousand Republic officers were dead, the aliens defeated and the Battlestar's
engines and hyperdrives were damaged beyond repair and in a decaying orbit
of the only gas giant in the Pulug system. Several attempts were made to tow
the Battlestar into a stable orbit for later salvage but the remaining vessels
of the task force didn't have the power to counteract the gravitation pull of
a gas giant. The Battlestar was lost and the Republic chose never again to
invest in the construction of any other "super" vessels.

Introduced: 900 years prior to the Battle of Yavin

Craft: Kuat Drive Yards' Dominion-class Star Destroyer
Class: Capital
Cost: Not available for sale
Size: Colossal (4,950 meters long)
Crew: Minimum 12,410, maximum 145,240 (normal +2)
Passengers: 17,590 (troops)
Cargo Capacity: 150,000 metric tons
Consumables: 4 years
Hyperdrive: x4 (backup x28)
Maximum Speed: Docking
Defense: 20 (-8 size, +12 armor)
Shield Points: 400
Hull Points: 800
DR: 30

Weapon: Turbolaser Cannons (140)
Fire Arc: 15 front, 55 left, 55 right, 15 back
Attack Bonus: +5 (-8 size, +2 crew, +6 fire control)
Damage: 2d10x5
Range Modifiers: PB -6, S -4, M -2, L +0

Weapon: Quad Turbolaser Cannons (50)
Fire Arc: 10 front, 16 left, 16 right, 8 back
Attack Bonus: +4 (-8 size, +2 crew, +4 fire control)
Damage: 4d10x5
Range Modifiers: PB -6, S -4, M -2, L n/a

Weapon: Turbolaser Batteries (50)
Fire Arc: 25 left, 25 right
Attack Bonus: +2 (-8 size, +2 crew, +2 fire control)
Damage: 7d10x5
Range Modifiers: PB -4, S -2, M/L n/a

Weapon: Concussion Missile Launchers (22)
Fire Arc: 2 front, 10 left, 10 right
Attack Bonus: +8 (-8 size, +2 crew, +2 fire control)
Damage: 6d10x2
Range Modifiers: PB -2, S +0, M/L n/a

Weapon: Tractor Beam Projectors (20)
Fire Arc: 4 front, 7 left, 7 right, 2 back
Attack Bonus: +2 (-8 size, +2 crew, +4 fire control)
Damage: Special
Range Modifiers: PB -6, S -4, M/L n/a

Starship Complement:
        72 starfighters
        24 shuttles/light transports
        30 dropships


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
2
7
7
8
6



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Ryan Matheny, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.