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Section of Site: Equipment D6Belongs to Faction: Subtype: ARMOUREra: New RepublicCanon: No

Zealot Power Suit

The zealot power suit is fast moving and incredibly durable power suit which
turns it's wearer into a fearsome enemy. The armor covers the entire body head
to foot without inhibiting the flow of movement and actualy increasing movement
speed through speclia leg enhancing servo-motors. On each forearm are force blades
which are conical blades which when activated emit an enrgy wall around themselves
very similar to a lightsaber. In the helmet a subspace radio, macrobinoculars
and an atmospheric recycler help keep the wearer alive in harsh conditions. The
ATAP allows the weaer to quickly act in response to atack and miraculously
increases reflexes by feeding input directly to the brain through the cybernetic link.
The cybernetic link is the armor's one downside. The weaer must get an implant
to allow him to cumincate with the armor, the implant is right in the back of the head
and allows the armor to feed information directly to the brain. This implant cannot
be removed without killing the subject after it's installed and it's very expensive.
While the armor has obvious ebenfits it also has obvious fallbacks and one must be
determined to use this armor.

Model: Zealot Encounter Armor
Type: Encounter-class power armor
Scale: Character
Crew: 1
Cargo Capacity: 30 kilograms
Consumables: 2 weeks
- Armored chassis (+2D+1 versus physical, +1D+2 versus energy)
- Subspace Radio (750 kilometer range)
- Dual Forearm force blades: str+3D damage moderate melee combat skill to use
- Atmospheric Recycler
- Macro-binoculars
- ATAP advanced threat assessment protocol: +1D bonus to hitting moving targets
reduce multi-action penalties by 1D
- Wrist Mounted Plasma Pistol (5D; 4-10/40/80)
- Cyber-netic link
Move: 12
Size: 2 meters tall
Cost: 45,000 credits
Game Notes: +1D to Strength

Implant costs:
Device: 4,000
Surgery: 40,000

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