Site Stats:

9848 Stats in 31 Categories

Search Stats:

Latest Youtube Video:

Social Media:

@_RPGGamer Main Menu
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        Ugly Starfighter Workshop
Mailing List
Mailing List
RPG Hints
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        The Force
        Online Journal
        Adventurers Journal
        GM Screen
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        The Force
        Online Journal
StarGate SG1
Buffy RPG
Babylon 5
Star Trek
Lone Wolf RPG

Other Pages within
MB450 Macrobinoculars

MB450 Macrobinoculars
Earthforce Troop Transport

Earthforce Troop Transport

General Tobler Ceel (Gungan Leader)

General Tobler Ceel (Gungan Leader)

Section of Site: Equipment D6Belongs to Faction: Subtype: ARMOUREra: New RepublicCanon: No

Titan Technologies Abyss Heavy Combat Armor

The second HCA to hit the line, the Abyss was a more heavily armored and
armed than the Devastator. Also like the Devastator, it has one pilot with
a Neuro-Helmet to control movement. While the Devastator is well known, the
Abyss will make a large debut sooner or later.

Model: Titan Technologies Abyss
Type: Heavy Combat Armor
Crew: 1
Crew Skill: Vehicle Blasters 4D+2, Walker Ops: HCA 4D, Missile Weapons 4D
Scale: Speeder
Skill: Walker Ops: HCA (Without specialization -2D)
Cost: 300,000 credits
Move: 23
Maneuverability: 2D+1
Availability: 2, X
Hull: 3D
Shields: 1D
Twin Laser Cannon
        Fire Arc: Forward
        Skill: Vehicle Blasters
        Fire Control: 2D
        Range: 1-150/300/500
        Damage: 5D+1
Rocket Launcher
        Fire Arc: Forward
        Skill: Missile Weapons
        Fire Control: 2D
        Range: 1-200/400/600
        Damage: 6D
Twin Light Flamer
        Fire Arc: Forward
        Skill: Vehicle Blasters
        Scale: Character
        Fire Control: 2D
        Range: 1-50/100/150
        Damage: 8D/6D/4D (Each round on fire i.e. 1/2/3)
Armor Shell EMP Pulsar
        Fire Arc: All
        Skill: Vehicle Blasters
        Scale: All
        Fire Control: 2D
        Fire Rate: 1/8
        Range: 1-300/600/900
        Damage: 10D/8D/6D (Ionization)

Game Notes:
Neuro-Helmet- Adds +2D to Walker Ops. (Only if the character has the HCA
specialization) Neural Feedback- If HCA takes severe damage, roll 1D. If
1 or 2 pilot takes 6D character scale damage (not Shield damage, Physical
Jet Pack- Allows 150 meters Vertical or 300 meters Horizontal Flight on 1
charge. 5 Charges
EMP Pulsar- Fires an Omni-directional EMP wave out of the Armored Shell.
Disables all electronic systems outside of the Shell. Can only be activated
once every 40 seconds (8 rounds). Any non-Abyss Class HCAs (which have built
in shielding) will get instant Neural Feedback, 6D character scale damage.
Pulsar ionizes any and all electronic systems for 15 seconds (3 rounds) with
a dissipating effect (10D/8D/6D).

Comments made about this Article!

There are currently no comments for this article, be the first to post in the form below

Add your comment here!

Your Name/Handle:

        Add your comment in the box below.

Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.

Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Brent Eager,Set Anu-bith, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.