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Section of Site: Weapons D6Belongs to Faction: Subtype: WEAPONSEra: ImperialCanon: No

Merr-Sonn PXI-3 Pulse Blaster Rifle

After Merr-Sonn introduced their PXI-2 heavy blaster rifle they began experimenting with an upgraded version. Engineers at Merr-Sonn Munitions began integrating pulse technology into the PXI-2 which they believed would increase the firepower as well as the range considerably.

The pulse technology differs somewhat from a standard blaster in that it doesn't fire a bolt of energy but a highly concentrated ball of energy. The amplification required to form such a ball of energy put a great power drain on the weapon, reducing the total number of shots available to only one fourth of what the PXI-2 heavy blaster rifle had in return for only a marginal increase in firepower and a significant one in range.

Model: Merr-Sonn PXI-3 Pulse Blaster Rifle
Type: Pulse blaster rifle
Scale: Character
Skill: Blaster: pulse blaster rifles
Ammo: 25
Cost: 2,000 (power packs: 25)
Availability: 3, X
Range: 3-30/150/500
Damage: 6D+1
Game Notes: A wild die reroll of "1" indicates that the pulse blaster rifle has locked into an overload mode and will explode in two rounds. A moderate Blaster Repair roll may be made the next round to prevent an explosion. If the Blaster Repair roll fails by more than 5 then the pulse blaster rifle explodes doing 5D damage in blast radius of 2 meters. If the roll is successful then the pulse blaster rifle will not explode and may be fired again in the next round. If no roll is made then the pulse blaster rifle will explode 2 rounds after the wild die reroll doing 5D damage over a 2 meter blast radius.

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