Site Stats:

10180 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        NEW YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
Star Wars Recipes
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Dark Armour

Dark Armour
Grenade, Flashbang

Grenade, Flashbang
Jedidiah (The Last Jedi)

Jedidiah (The Last Jedi)
The DarkSaber

The DarkSaber

Section of Site: Weapons D6Belongs to Faction: Subtype: WEAPONSEra: ImperialCanon: No




Machine Pistol

Model: Steyr 9mm TMP
Type: Machine Pistol
Scale: Character
Skill: Firearms: Machine pistol
Availability: 2, R or X
Ammo: 15 or 30 depending on clip (clips; 15 round: 20, 30 round: 35)
Cost: 700
Fire Rate: 1 (semi-auto), 3 (3 round burst), 15/30 (full auto)
Damage: 3D+2 (semi-auto), 4D+1 (3 round burst), 5D/6D (Full auto)

This weapons was designed to be a small and compact killer for police and
SWAT teams. The size allows someone to opperate the weapon with one hand,
leaving the other hand open for blimbing or opening doors. The high rate of
fire may make the weapon seam rather unstopable, yet it doesn't hold much
stopping power and it cossumes ammo much quicker than a normal pistol.

Game Notes: After using the weapon twice on full auto, the gun must cool for
             for 5 minnutes.
            Because of how fast the weapon spits out ammo on full auto, only
             one target will take the full brunt of the bullets
            Scope; If used for one round add +1D to the skill: firearms
            Full Auto: After hitting once, all targets 1 meter away may be
                               hit at one difficulty lower. Because of the speed the
                        shots are fired, each target is hit with 3 bullets
                        for 4D+1 damage


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
5
5
3
1
1



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Ben Studebaker, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.