Site Stats:

9924 Stats in 31 Categories

Search Stats:

Latest Youtube Video:

Social Media:

@_RPGGamer Main Menu
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        NEW YT-Ship Designer
        Ugly Starfighter Workshop
Mailing List
Mailing List
Star Wars Recipes
RPG Hints
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        The Force
        Online Journal
        Adventurers Journal
        GM Screen
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        The Force
        Online Journal
StarGate SG1
Buffy RPG
Babylon 5
Star Trek
Lone Wolf RPG

Other Pages within
Corporal Prescott (Human Death Star Trooper)

Corporal Prescott (Human Death Star Trooper)
Sonn-Blas Corporation F-11D blaster rifle

Sonn-Blas Corporation F-11D blaster rifle
Theed Palace Space Vessel Engineering Corps J-type 327 Nubian starship

Theed Palace Space Vessel Engineering Corps J-type 327 Nubian starship
Rashi (Human Salvager)

Rashi (Human Salvager)

Section of Site: StarGate SG1Belongs to Faction: Subtype: StarGate AtlantisEra: Canon: Yes

Name: Dr. Elizabeth Weir
Civilian Specialist Scientist 6 Diplomat 3 (Grade 4)
Init: +3 (+3 Class)
Defense: 17 (+7 Class)
Speed: 30 ft
WP: 12
VP: 50
Attack: +5 melee, +5 ranged
SQ: Brilliant +1, Improvise +3, Learned, Macro-Specialty (Knowledge (Politics), Profession (Diplomat) as class skills, May take 10 with Knowledge (Politics) and Profession (Diplomat), +3 bonus with education checks), PhD (Knowledge (Politics)), Professor, Research (World Traveler)
SV: Fort +5, Ref +3, Will +9

Abilities: Str: 10, Dex: 10, Con: 12, Int: 16, Wis: 16, Chr: 16

Skills: Appraise +6, Bluff +11 (18-20), Bureaucracy +7, Computers +5, Concentration +18 (18-20), Cultures +15 (19-20), Diplomacy +18 (18-20), Driver +5, First Aid +4 (19-20), Gather Information +6, Innuendo +10 (19-20), Intimidate +7/+10 (18-20), Knowledge (Politics) +25 (18-20), Languages +12 (19-20), Listen +5, Profession (Diplomat) +15, Search +8, Sense Motive +17 (19-20), Spot +8, Xeno-Languages +8

Feats: Advanced Skill Mastery (Persuasive), Advanced Skill Mastery (Scholarly), Armor Proficiency (light), Charmer, Field Operative, Hard Core, Persuasive, Political Favors, Scholarly, Weapon Group Proficiency (handgun, melee), World TravelerAttacks
Unarmed +4 1d3

Gear: SG Team Bundle, other bundles as needed (by mission).

Doctor Elizabeth Weir is an attractive and brilliant negotiator and the master of five languages. Weir was initially a critic of the government's spending on the military. Deciding that the best way to fight the establishment was to join it and change what she could from within, Weir worked behind the scenes for the U.S. government as a high level international negotiator.

When a new President was elected, Weir was offered command of the Stargate Program, effectively replacing General Hammond. Now, she has been given the opportunity to join the new team, a challenge she is reluctant to turn down.

Comments made about this Article!

There are currently no comments for this article, be the first to post in the form below

Add your comment here!

Your Name/Handle:

        Add your comment in the box below.

Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.

Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by K, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.