Site Stats:

10201 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        NEW YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
Star Wars Recipes
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
EB-3 (Droid Pirate)

EB-3 (Droid Pirate)
M90 Shotgun (Mk I, Mk II, M90A)

M90 Shotgun (Mk I, Mk II, M90A)
Arakyd Industries Viper-Class Dwarf probe droid

Arakyd Industries Viper-Class Dwarf probe droid
Fyrnock

Fyrnock

Section of Site: The Force D6Belongs to Faction: Subtype: Jedi PowersEra: ImperialCanon: No




Clairvoyance

"Your sad devotion to that ancient religion has not helped you conjure
up the stolen data tapes or given you clairvoyance enough to find the
Rebel's hidden fort..." - Motti to Darth Vader

This skill reflects the ability to see into the future clearly, or to
see another place either in the future or in the present. Luke Skywalker
uses Clairvoyance when he sees the city in the clouds (ESB). It is a
Sense skill.

Sense Difficulty: Very Easy for an hour into the future; Easy for a day
in the future; Moderate for a month in the future; Difficult for a year in
the future; Very Difficult for half a decade; Heroic for a decade in the
future. Add 10 for every decade after that.

+5 modifier if used on a person the character knows, -3 modifier if used
on a person the character does not know.

Required Powers: Life Sense, Magnify Senses
This power may be kept up.
Effect: This power allows someone to see into the future, normally not
common with species. It should be noted that what the person sees may not
be the final outcome because as Yoda said, always changing, the future is.  
A person should not be allowed to just use this as s/he pleases, it be a
skill that requires some time and effort.


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
4
4
5
4
8



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Matt Richards, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.