Site Stats:

8633 Stats in 30 Categories

Search Stats:

Latest Youtube Video:

Social Media:

@_RPGGamer Main Menu
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        Ugly Starfighter Workshop
Mailing List
Mailing List
RPG Hints
        House Rules
        Game Ideas
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        The Force
        Online Journal
        Adventurers Journal
        GM Screen
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        The Force
        Online Journal
StarGate SG1
Buffy RPG
Babylon 5
Star Trek
Lone Wolf RPG

Other Pages within
Pocket-sized aquarium

Pocket-sized aquarium
Steela Gerrera

Steela Gerrera
Amis (Mandalorian Student)

Amis (Mandalorian Student)
Chiss Cruiser

Chiss Cruiser

Section of Site: Starships D20Belongs to Faction: IndependentSubtype: TransportEra: ImperialCanon: No

Gwirekon Pirates Metroid Assault Shuttle

The Metroid Assault Shuttle is the Gwirekon Pirate Gang's main baording
craft. They will land in a disabled ships' hangar or burn their way through
a hatch to minimize damage when they can but if they only care about the
cargo they will force their entry through anywhere they can onto the ship.
The shuttle carries one full platoon of Gwirekon boarding marines which
will enter the ship through the laser torched entryway and spread out
through the ship quickly and efficently. The Metroid is ahrdly the most
manuverable ship about but it packs a good punch to compensate for this
and is a very rugged ship.

Craft: Metroid Assault Shuttle
Class: Space Transport
Size: Small (30 m long)
Hyperdrive: None
Passangers: 32 troops
Cargo Capacity: 250 kg
Consumables: 1 day
Cost: Not available for sale
Maximum Speed In Space: Attack (8 squares/action)
Atmospheric Speed: Not applicable
Crew: 3 (Skilled +4)
Initiative: +5 (+1 size, +4 crew)
Maneuver: +5 (+1 size, +4 crew)
Defense: 21 (+1 size, +10 armor)
Shield Points: 90 (DR 10)
Hull Points: 150 (DR 10)
  4 Laser Cannons
    Fire Arc: Front
    Attack Bonus: +5 (+1 size, +2 crew, +2 fire control)
    Damage: 5d10x2
    Range Modifiers: PB/S +0, M/L n/a
  2 Heavy Rocket Launchers
    Fire Arc: Front
    Attack Bonus: +5 (+1 size, +2 crew, +2 fire control)
    Damage: 8d10x2
    Missil Quality: Ordinary (+10)
  Plasma Torch Bording Device
    Fire Arc: Ventral
    Attack Bonus: +3 (+1 size, +2 crew)
    Damage: 8d10x2
    Range: 4 m
    Note: The plasma torch boarding device is mounted on the ship's
airlock system. The controls are just inside the main airlock.
Roll damage against DC equal target ship's DRx4; if the torch
beats DC, it has breached the hull. Once the hull is breached,
the torch requires a full minute to cut a one-meter-wide by
one-meter-high hole. The extendable boarding tube attaches to
the hull and forms an air-tight seal in 30 seconds.

Comments made about this Article!

11/Jan/2020 00:12:58 Posted by tito

hey thanks for doing this its really ccool

Add your comment here!

Your Name/Handle:

        Add your comment in the box below.

Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.

Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Dave Maloney,Overlord, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.