Site Stats:

10180 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        NEW YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
Star Wars Recipes
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
The Seventh Sister

The Seventh Sister
Stenos

Stenos
Supervisor Lonni Jung (Human Rebel Agent/ISB Agent)

Supervisor Lonni Jung (Human Rebel Agent/ISB Agent)
Gorrm (Assistant and Navigator to Ssk Kahorr)

Gorrm (Assistant and Navigator to Ssk Kahorr)

Section of Site: Starships D20Belongs to Faction: Rebel AllianceSubtype: StarfighterEra: ImperialCanon: No




New Republic Corsair Interceptor

After the official end (historically) of the Rebellion at the Battle of Endor,
the New Republic was constantly plagued with skirmish upon skirmish with the
battered, yet still loyal, forces of the once mighty Galactic Empire. While
these conflicts were costly in both credits and lives, they helped to strengthen
the fragile unity of the New Republic. The near-constant conflicts during these
first years of the New Republic ensured that technological breakthroughs would
keep the New Republic's military on the cutting edge.

One very interesting technological achievement developed by the New Republic's
top research and development teams was the ionic disruption cannon. Much like
a standardized ion cannon, its purpose was to disable enemy starships leaving
them dead in space for capture. The ionic disruption cannon took the ion cannon
to the next level. Instead of firing a single bolt of ionic energy, it discharged
a "web" of it, covering a much larger surface area on the target, thus causing
more damage. While the overall effectiveness was increased, the range was cut
quite short.

The weapon was field tested on numerous starfighters and warships but never
instituted as a standardized combat weapon until the introduction of Incom's new
Corsair interceptor into the fleet.

The Corsair was not a remarkable vessel by any means, boasting maneuverability
and a top sublight speed inferior to that of the popular E-wing starfighters which
made up the bulk of the New Republic's starfighter forces at this time.

The Corsair was only deployed in small numbers to a handful of battlegroups across
the galaxy. However, when strategically used for their ionic disruption cannons,
a squadron of Corsairs could render entire cruisers defenseless, powerless and
dead in space. In one-on-one dogfights, Corsairs using their disruptors could
disable enemy starfighters in a single hit and move onto the next target without
worry.

Era Introduced: Endor +20 years

Craft: Incom T-71C "Corsair"
Class: Starfighter
Cost: 145,000 credits (new)
Size: Tiny (13.4 meters long)
Crew: 1 (Skilled +4)
Passengers: None
Cargo Capacity: 50 kilograms
Consumables: 3 days
Hyperdrive: x2
Maximum Speed: Ramming
Defense: 22 (+2 size, +10 armor)
Shield Points: 90
Hull Points: 90
DR: 10

Weapon: 2 Laser Cannons (fire-linked)
Fire Arc: Front
Attack Bonus: +12 (+2 size, +4 crew, +6 fire control)
Damage: 5d10x2
Range Modifiers: PB +0, S -2, M/L n/a

Weapon: Ionic Disruption Cannon
Fire Arc: Front
Attack Bonus: +8 (+2 size, +4 crew, +2 fire control)
Damage: Special
Range Modifiers: PB +0, S/M/L n/a



Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
6
4
3
4
3



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Ryan Matheny, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.