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Section of Site: Starships D6Belongs to Faction: Galactic EmpireSubtype: StarfighterEra: ImperialCanon: No




TIE Bomber Mark 3

The Yuuzhang Vong invasion route bypassed Bastion, but left the Empire
feeling incredibly insecure. To complement the new "Resurgence" class
Star Destroyers, a new generation of fighters was needed. All were based
on the venerable TIE line. Sienar was quite relieved when they got the
orders because it indicated to the leadership of Santhe/Sienar Technologies
that they had somewhere to run to if things go too hot in the New Republic.
All of these new TIEs were factory equipped with "flicker mode" lasers and
"grab-proof" shields.

The TIE Bomber Mk.3 improves on the TIE Bomber in terms of versatility.
The Mk.2 added shields, and the Mk.3 adds a Multi-purpose Warhead
Launcher borrowed from the TIE Defender design. The TIE Bomber is mainly
intended for anti-capital strikes, as the Scimitar and TIE/gt are better
suited for ground attack.

Craft: Sienar Fleet Systems TIE Bomber Mk.3
Type: Attack starfighter
Scale: Starfighter
Length: 9.6 meters
Skill: Starfighter Piloting: TIE
Crew: 1
Crew Skill: Starfighter Piloting 5D, Starship Gunnery 4D+2,
            Starship Shields 3D
Cargo Capacity: 75kg, .3 cubic meters
Consumables: 2 days
Maneuverability: 2D
Space: 8
Atmosphere: 245; 850 kmh
Hull: 4D
Shields: 1D
Sensors:
        Passive: 25/1D
        Scan: 40/2D
        Search: 60/3D
        Focus: 4/3D+2
Weapons:
Two Laser Cannons (fire-linked)
        Fire Arc: Front
        Skill: Starship Gunnery
        Fire Control: 2D
        Space Range: 1-5/15/30
        Atmosphere Range: 100-500/1.5/3 km
        Damage: 4D
Multi-purpose Warhead Launcher
        Fire Arc: Front
        Skill: Starship Gunnery
        Fire Control: 3D
        Warhead Types:
        Advanced Proton Torpedo:
                Space Range: 1/4/8
                Atmosphere Range: 100/400/800
                Ammunition: 16
                Damage: 9D
        Heavy Rocket:
                Space Range: 1/2/5
                Atmosphere Range: 200/300/600
                Ammunition: 8
                Damage: 10D
        Proton Bomb:
                Space Range: 1/2/5
                Atmospere Range: 1-50/100/200
                Ammunition: 8
                Damage: 11D
        Concussion Missile:
                Space Range: 1/3/7
                Atmosphere Range: 1-50/100/200
                Ammunition: 14
                Damage: 7D


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