TIE Skirmisher
The Yuuzhang Vong invasion route bypassed Bastion, but left the Empire
feeling incredibly insecure. To complement the new "Resurgence" class
Star Destroyers, a new generation of fighters was needed. All were
based on the venerable TIE line. Sienar was quite relieved when they
got the orders because it indicated to the leadership of Santhe/Sienar
Technologies that All of these new TIEs were factory equipped with
"flicker mode" lasers and "grab-proof" sheilds. They had somewhere to
run to if things go too hot in the New Republic.
The TIE Skirmisher was the only entirely new design in this batch. It
has a cylindrical fuselage with pylons projecting from the top, right,
bottom, and left. The solar array wing is a ring attached to the
fusilage by the pylons. The fusilage projects beyond the solar ring at
the front and back to improve manueverability and visibility from the
cockpit. Each pylon carries a Double Laser Cannon.
The TIE Skirmisher is designed to replace all remaining TIE/ln, I-7
Howlrunner, and A-9 Vigilance starfighters. It has a low cruising
speed, but phenominal maneuverability. It also uses the SLAM
technology originally developed by Cygnus Spaceworks for its Missile
Boat to achieve incredible sprint accelerations. Its powerful array
of lasers means that if a Skirmisher can get behind an enemy, the
enemy is toast.
Craft: Sienar Fleet Systems TIE Skirmisher
Class: Starfighter
Size: Diminutive (8 m long)
Hyperdrive: None
Passangers: None
Cargo Capacity: 75 kg
Consumables: 2 days
Cost: Not available for sale
Maximum Speed In Space: Ramming (11* squares/action)
Atmospheric Speed: 1,500 km/h (26 squares/action)
Crew: 1 (Skilled +4)
Initiative: +8 (+4 size, +4 crew)
Maneuver: +8* (+4 size, +4 crew)
Defense: 24 (+4 size, +10 armor)
Shield Points: 120 (DR 5)
Hull Points: 60 (DR 5)
* When SLAM system is activated, speed is doubled, but maneuver
is reduced by -5. The system has a maximum endurance of 4 turns.
Weapons:
Four Double Laser Cannons (fire-linked)
Fire Arc: Front
Attack Bonus: +9 (+4 size, +2 crew, +3 fire control)
Damage: 10d10x2
Range Modifiers: PB/S +0, M/L n/a
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