Site Stats:

10180 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        NEW YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
Star Wars Recipes
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
ES-PSA (Droid Rickshaw Operator)

ES-PSA (Droid Rickshaw Operator)
Lela Nalle Mayn (Human Spy)

Lela Nalle Mayn (Human Spy)
Neva Kee (Xamster Pod Racer)

Neva Kee (Xamster Pod Racer)
CH-33P (Astromech)

CH-33P (Astromech)

Section of Site: Vehicles D6Belongs to Faction: Galactic EmpireSubtype: RepulsorliftEra: ImperialCanon: No




Imperial Hover Train

When the Imperial Army needed a mass transport vehicle to transport
supplies and troops across long distances on a planet where standardized
landing craft and other convential transports could not go - mainly due
to enemy weapons emplacements or atmospheric conditions - they turned to
an almost ancient technology, the hover train.

Hover trains are massive repulsorlift-propelled planetary transport vehicles
that are capable of carrying variable amounts of troops, supplies and even
weaponry from place to place.

Repulsorlift trains are composed of essentially only two essential parts -
the "engine" and the guidelines. The engine is more or less a massive
repulsorlift engine with a cockpit and small bunk area at the front. It is
nearly always located at the front of the train and pulls the rest of the
free-floating repulsorlift cars behind it. In case that a single engine is
not capable of pulling a specific series of repulsorlift cars then a second
or even third engine can be added for extra tug.

The second basic part to a train, but not really required, is the guidelines
or tracks. Most civilized worlds have at least a few repulsorlift train
tracks set and in active use as a public transit system. The guidelines are
usually no more than simple poles and/or signal beacons which the train's
pilot follows as an indicator to a safe and clear path, allowing the train
to safely travel at speeds up to eight hundred kilometers per hour.

No two repulsorlift train systems tend to be identical since each train can
be customized with whatever cars it needs. Typically civilian trains will
pull at least one cargo car with the rest as passenger cars to ferry citizens
from city to city. Military trains often times boast anywhere from one to
five weapons cars which offer a full complement of two manned double laser
cannon turrets as well as a concussion missile launcher for defense against
almost any type of attack.

Propulsion Unit

This is the basic unit in a train and is essentially what moves all of the
other cars (even though each car is equipped with its own repulsorlift units
to keep it elevated during the event of an accident).

The engine itself features a cramped cockpit for a pilot and co-pilot at the
front of the vehicle with another cramped bunk room with a small refresher
unit behind that. These cramped conditions for the crew of the train free up
more room to house the extensive repulsorlift engines that take up the rest
of the room in the engine itself.

While trains typically follow guidelines or tracks, they do not have to do
so since guidelines and tracks are nothing more than path markers and do not
control the train's path at all.

Model: Ubrikkian Type VI-C RepulsorTrain Engine
Type: Repulsorlift train
Scale: Walker
Length: 25.51 meters
Skill: Repulsorlift operation: repulsortrain
Crew: 2
Crew Skill: Repulsorlift operation 4D+2
Cargo Capacity: 150 kilograms (does not include cargo cars)
Cover: Full
Altitude Range: Ground-35 meters
Cost: 150,950 credits (new)
Maneuverability: 0D
Move: 280; 800 kmh
Body Strength: 4D+1
Game Notes: Can successfully pull up to fifteen cars without the addition of
            a second engine.



Passenger Car

The passenger car is one of the most commonly found train cars in the galaxy
as it is perfect for civilian transit trains and also makes for an excellent
armored personnel transport for military purposes. They typically offer
seating for up to forty passengers (civilians or troops) as well as room for
any carry-on cargo that they may have.

Model: Ubrikkian Repulsorlift Passenger Car
Type: Repulsorlift train passenger car
Scale: Walker
Length: 22.5 meters
Cargo Capacity: 200 kilograms
Passengers: 40
Cover: Full
Altitude Range: Ground-35 meters
Cost: 85,330 credits (new)
Body Strength: 4D


Cargo Car

The cargo train, while quite useful in civilian purposes, is more commonly
found on military trains for the transportation of supplies and ground
vehicles from place to place. The military versions feature folding side
ramps for quick loading and unloading of vehicles and supplies.

Model: Ubrikkian Repulsorlift Cargo Car
Type: Repulsorlift train cargo car
Scale: Walker
Length: 22.5 meters
Cargo Capacity: 10 metric tons (or 5 CAVs or 20 speeder bikes/swoops)
Cover: Full
Altitude Range: Ground-35 meters
Cost: 69,600 credits (new)
Body Strength: 3D+2



Weapons Car

After several trains began falling victim to enemy fire the Empire soon
began modifying cars to hold repeating blasters which proved to be highly
ineffective against combat airspeeders and starfighters. This forced the
Empire to design a dedicated weapons platform that could be attached to a
train and offer enough firepower to deter almost any attack.

The Ubrikkian/KDY Type V-A weapons platform was one of the most successful of the offensive cars to be added to hover trains. It offered up two double laser cannon turrets as well as a concussion missile launcher for added stopping power.

Model: Ubrikkian/Kuat Drive Yards Type V-A Weapons Platform
Type: Repulsorlift train weapons car
Scale: Walker
Length: 25.9 meters
Crew: 3 (gunners)
Crew Skill: Vehicle blasters 5D, missile weapons 5D
Cargo Capacity: 200 kilograms
Cover: Full
Altitude Range: Ground-35 meters
Cost: 180,599 credits (new)
Body Strength: 4D
Weapons:
2 Double Laser Cannons
        Fire Arc: Turret
        Crew: 1
        Skill: Vehicle blasters
        Fire Control: 1D+1
        Range: 50-200/1/2 km
        Damage: 4D
Concussion Missile Launcher
        Fire Arc: Front
        Crew: 1
        Skill: Missile weapons
        Ammo: 30
        Fire Control: 3D
        Range: 50-250/750/1.5 km
        Damage: 6D




Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
3
6
8
2
8



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Ryan Matheny,Overlord, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.