Seatrooper Assault Submarine
Seatroopers extend the reach of the Empire under the oceans of its million
worlds. Seatrooper units are able to fight campaigns completely underwater,
for extended periods. Seatroopers support the aquatic garrisons assigned to
ocean-covered worlds, are backed up by swimmer armored transports, and
can be deployed by submersible vehicles such as the Urukaab Seatrooper
assault submarine.
The Seatrooper assault submarine is one of the few alternatives to the odd
AT-AT swimmer which dominated the Imperial seatrooper legions during the
earlier days of the Empire. The Seatrooper assault submarine was built on a
custom designed frame which was designed for underwater travel.
Craft: Urukaab Seatrooper Assault Submarine
Class: Speeder [Submarine]
Size: Colossal (23.4 m long)
Passangers: 40 (seatroopers) or 1 Seatrooper APC
Cargo Capacity: 1 ton
Speed: 21 m
Max Velocity: 60 km/h
Cost: 75,000 (new), 34,900 (used)
Crew: 3 (Normal +2)
Initiative: -6 (-8 size, +2 crew)
Maneuver: -6 (-8 size, +2 crew)
Defense: 12* (-8 size, +10 armor)
Shield Points: 0
Hull Points: 100 (DR 10)
*Provides full cover to crew and passangers.
Weapons:
2 Heavy Laser Cannons (fire-linked)
Fire Arc: Front
Attack Bonus: -6 (-8 size, +2 fire control)
Damage: 6d10
Range Increments: 300 m (above water), 30 m (underwater)
Proton Torpedo Launcher
Fire Arc: Front
Attack Bonus: -6 (-8 size, +2 fire control)
Damage: 7d10
Range Increments: 50 m (underwater)
Notes: Specialized torpedoes, will not function out of water.
2 Heavy Repeating Blasters
Fire Arc: 1 dorsal turret, 1 ventral turret
Attack Bonus: -7 (-8 size, +1 fire control)
Damage: 5d8
Range Increments: 50 m (above water), 15 m (underwater)
2 Dye Canister Launchers
Fire Arc: 1 left, 1 right
Attack Bonus: -7 (-8 size, +1 fire control)
Damage: None
Range Increments: 1.5 m
Note: Provides one-half concealment within 10 meters.
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