(Eagle's) Talon Heavy Repulsortank
One of the many beginning mistakes's the Rebel Alliance ground forces
commited was their negletion of the repulsortank. Trapling over Rebel troops
armed only with light small arms, the Empire, the Imperial Army to be more
specific, repulsortanks showed a decisive tactical advanatage. An advantage
the Rebellion couldn't negelct any more.
Besides the field modified speeder truck Victory repulsortank, the Eagle's
Talon (more popularly known as the Talon) heavy repulsortank is a devoted,
production-based repulsortank that the Rebel Alliance ground forces
desperately yearned for for over five years, directly after the Battle of
Yavin/Pre-Hoth time period.
Light and mobile, the Talon must rely on its speed and maneuverability to
escape pressed enemy anti-armor strikes, from such vehicles as the Ghest
and Jagdghest, to make up for rather poor armor plating, a drawback Rebel
field commanders later corrected in prototype and later production Talon
models.
Armed with a 105mm massdriver cannon, a heavy repeating blaster, and two
light repeating blasters, the Talon is a force that is to be reckoned with,
and has already taken on mcuh more heavily armed but complicated and hard
to produce tanks, such as the Jagdghest, tallying marks up for the Rebel
repulsortanks.
Fitted with other equipment, the Talon also did special-purpose repulsortank
needs, such as mine detection and clearing, tank-hunting versions, and
serving as command tanks with the Rebellion through its long, dedicated
career.
Craft: Merkuun Eagle's Talon Heavy Repulsorlift Tank
Type: Multi-purpose infantry support repulsortank
Scale: Speeder
Length: 11.5 meters
Skill: Repulsorlift operation: Talon repulsortank
Crew: 2, gunners: 3
Crew Skill: Repulsrolift operation 4D+2, vehicle blaster 4D,
vehicle firearms 3D+2
Cargo Capacity: 105 kilograms
Cover: Full
Altitude Range: Ground level - 1 meter
Cost: 45,000 (black market only)
Maneuverablitity: 2D+2
Move: 25; 70 kmh
Body Strength: 5D
Weapons:
105mm Massdriver Cannon
Fire Arc: Turret
Crew: 1
Skill: Vehicle firearms
Fire Control: 2D
Range: 50-100/500/1 km
Damage: 5D+2
Heavy Repeating Blaster
Fire Arc: Turret (coax with massdriver cannon)
Crew: 1
Scale: Character
Skill: Vehicle blasters
Fire Control: 1D+1
Range: 3-75/200/500
Damage: 8D
Game Notes: When a gunner wishes to fire the heavy repeating blaster,
which is located on top of the vehicle, outside, cover
for him becomes 1/2.
Two Light Repeating Blasters
Fire Arc: 1 front, 1 back
Crew: 2 (1 each)
Scale: Character
Skill: Vehicle blasters
Fire Control: 1D
Range: 3-50/120/300
Damage: 6D
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