Harkonnen Armored Transport
Since Harkonnen 'thopters cannot transport troops, the Harkonnens invented
the HAT, Harkonnen Armored Transport, as a non-'thopter solution. Sluggish
and underpowered, the HAT can pose a threat if allowed to land. Since it
carries 300 troops, it can turn the tide of a battle in the time it takes to
offload its passengers. It also carries some Heavy Lasers and Blaster
Cannons onboard, along with two concussion missile launchers. If the enemy
has no anti-aircraft weaponry, the HAT can be used as an aerial assault
platform. Even if the enemy does happen to have some, the HAT is very
heavily armored and shielded, and can take quite a bit of punishment.
Craft: Harkonnen Armored Transport
Class: Airspeeder
Size: Colossal (40 m long)
Hyperdrive: None
Passangers: 300 troops
Cargo Capacity: 150 kg
Maximum Altitude: 1.1 km
Cost: 45,000
Maximum Speed In Space: Not applicable
Atmospheric Speed: 300 (5 squares/action)
Crew: 3 (Normal +2)
Initiative: -6 (-8 size, +2 crew)
Maneuver: -6 (-8 size, +2 crew)
Defense: 12* (-8 size, +10 armor)
Shield Points: 100 (DR 10)
Hull Points: 170 (DR 10)
*Provides full cover to crew and passangers.
Weapons:
4 Heavy Laser Cannons
Fire Arc: 2 Front, 1 Left, 1 Right
Attack Bonus: -4 (-8 size, +4 fire control)
Damage: 6d8
Range Increments: 200 m
6 Blaster Cannons
Fire Arc: 2 Front, 1 Left, 1 Right, 2 Rear
Attack Bonus: -6 (-8 size, +2 fire control)
Damage: 2d8
Range Increments: 100 m
2 Concussion Missiles
Fire Arc: Front
Attack Bonus: -7 (-8 size, +1 fire control)
Damage: 5d8
Range Increments: 25 m
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