RT-32 "Minotaur" Combat Support Repulsotank
Mercenary units often times find themselves in the worst of combat
conditions, where they are either out-gunned or out-numbered. Support from
armor is essential to mercenary infantry's survival, especially on Imperial
or New Republic-scale battlefields.
The RT-32, dubbed the "Minotaur", is a lightweight repulsortank designed
around the closure of the Clone Wars, and its influence can still be
detected in modern armor. Designed by Zev'Lon Armaments for use with
independant militia groups, the RT-32 has supplemented many mercenary
factions, who have used the vehicle to great success in combat.
The RT-32 is a well-armored vehicle, featuring 215mm of 45? sloped frontal
armor, and approximately 185mm of 65? sloped side armor. The extreme
sloping of the armor in the RT-32 allows the tank to have a low weight
output and a smaller silhouette from medium and longer ranges. The low
profile of the "Minotaur" makes it more difficult for enemy repulsortanks
to hit the RT-32, and increases the vehicle's combat survivability.
A high-velocity 130mm massdriver cannon supports the brunt of the RT-32's
engagements. With a optimum performance range of 3 km and an armor
piercing capability of 285mm, the "Minotaur" is able to compete with even
the best repulsortanks on the modern battlefield. The RT-32 is also one
of the first tanks to be fitted with an auto-loading mechanism for the
main cannon, cutting down on time-consuming work for the crew.
Craft: Zev'Lon Armaments RT-32 "Minotaur" Combat Support Repulsortank
Class: Speeder [Ground]
Size: Garguantuan (11.5 m long)
Passangers: 0
Cargo Capacity: 110 kg
Speed: 71 m
Max Velocity: 205 km/h
Cost: 83,500 (new)
Crew: 2 (Normal +2)
Initiative: -2 (-4 size, +2 crew)
Maneuver: -2 (-4 size, +2 crew)
Defense: 11* (-4 size, +5 armor)
Shield Points: 0
Hull Points: 80 (DR 5)
*Provides full cover to crew.
Weapons:
130mm High-Velocity Massdriver Cannon
Fire Arc: Turret
Attack Bonus: -3 (-4 size, +1 fire control)
Damage: 7d10
Range Increments: 300 m
Game Notes: Auto-Loading Mechanism: The RT-32 features a sophisticated
loading system for the tank's main gun. If a roll of 1 occurs as the
attack roll while trying to fire the main gun, the auto-loader has
jammed and the cannon will not fire. The main gun can be unjammed on
hand with five minutes repair time and a repair roll (DC 15). If
successful, the auto-loader is inoperable, but the cannon may now be
loaded manually by the crew. The weapon now needs one extra man to fire
and can only fire 1 shot each round.
Concussion Grenade Launcher
Fire Arc: Front
Attack Bonus: -3 (-4 size, +1 fire control)
Damage: 3d8
Range Increments: 20 m
2 Medium Repeating Blasters
Fire Arc: Front (1); Rear (1)
Attack Bonus: -3 (-4 size, +1 fire control)
Damage: 5d8
Range Increments: 50 m
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