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BB-series Astromech Droid

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Section of Site: Vehicles D6Belongs to Faction: Macross/RobotechSubtype: Aquatic VehiclesEra: Canon: Crossover


Craft: Anti-U.N. Daimler Hyperspace Corporation/Ruben Central Science Bureau for Marine Engineering OCTOS
Type: Variable amphibious destroid (submarine and ground combat assault-tank quadruped)
Scale: Starfighter
-Height: 11.2m (destroid mode)
-Length: 18.2m (submarine mode)
-Mass: 55.15 metric tons (fully loaded)
Skill: Mecha Operations (Destroid Cheyenne); OR Walker Operations (Destroid Cheyenne)
Crew: 1 (pilot/gunner)
Crew Skill: Mecha Piloting 2D, Mecha Gunnery 4D, Mecha Combat 3D (OR Walker Operations 2D, Vehicle Blasters 4D, Missle Weapons 4D, Heavy Weapons 4D)
Passengers: 5-6
Cargo Capacity: 300 kilograms
Cover: Full
Cost: N/A
-Walking: 45 kmph
-Rolling: 95 kmph
-Underwater: 40 kt; 45 kt max (74.08 kmph, 83.34 kmph max)
-Operational Depth: 250 meters (375 meters max)
Body Strength: 7D
-Strength: 5D
   -Radar: 50km/3D
   -Sonar: 30km/3D

   12.7mm Dual Beam Machine Gun Turret
      Location: mounted on forward dorsal section just aft of cockpit
      Fire Arc: "turret"
      Crew: 1 (pilot)
      Skill: Mecha Gunnery (OR Heavy Weapons/Starship Gunnery)
      Scale: Starfighter
      Fire Control: 2D
      Space Range: 1-3/12/25
      Atmosphere Range: 50-300/1.2/2.5km
      Underwater Range: 25-150/700/1.2km
      Damage: 3D
      Ammo: Effectively Unlimited
      Rate of Fire: Fire-linked beam burst per attack

   Bifors 57mm Multi-use Rapid-fire Cannon
      Location: mounted on forward starboard side in Destroid mode
      Fire Arc: Front
      Crew: 1 (pilot)
      Skill: Mecha Gunnery (OR Heavy Weapons/Starship Gunnery)
      Scale: Starfighter
      Fire Control: 1D
      Space Range: 2-5/20/50
      Atmosphere Range: 200-500/2/5km
      Damage: 5D (OR Autofire Bonus Dice)
      Ammo: 1,000 round drum feed magazine
      Rate of Fire: 1 round per attack; OR Autofire (See rules in D6 Firearms elsewhere on the site)

   Anti-Personnel Machine Gun Turret
      Location: mounted in turret on ventral side in Destroid mode
      Fire Arc: turret
      Crew: 1 (pilot)
      Skill: Mecha Gunnery (OR Heavy Weapons/Starship Gunnery)
      Scale: Speeder
      Fire Control: 3D
      Space Range: N/A
      Atmosphere Range: 20-50/200/500m
      Damage: 4D (OR Autofire Bonus Dice)
      Ammo: 1,000 round drum feed magazine
      Rate of Fire: Bursts per round (set for Autofire and every single "shot" has D6 Ammo Depletion; see rules in D6 Firearms elsewhere on the site)

   Missile Launcher
      Location: mounted on forward port side in Destroid mode
      Fire Arc: "turret"
      Crew: 1 (pilot)
      Skill: Mecha Gunnery (OR Heavy Weapons/Starship Gunnery)
      Scale: Starfighter
      Fire Control: 1D
      Space Range: 1/3/6, 6 per round, maximum range 50
      Atmosphere Range: 50-100/300/600m, 600 per round, maximum range 5km
      Underwater Range: 10m (to break the surface and fly in the air, otherwise attack fails)
      Damage: 8D
      Ammo: 8 missiles
      Rate of Fire: 1 missile per attack; OR volleys up to max payload!

   2 Torpedo Launchers (utilized in submarine mode)
      Location: mounted one in each arm section
      Fire Arc: "turret"
      Crew: 1 (pilot)
      Skill: Mecha Gunnery (OR Heavy Weapons/Starship Gunnery)
      Scale: Starfighter
      Fire Control: 2D
      Space Range: N/A
      Atmosphere Range: N/A
      Underwater Range: 50-100/200/300m, 300m per round, maximum range 3km
      Damage: 8D; OR 9D if fire-linked
      Ammo: 4 torpedoes per arm, 8 total
      Rate of Fire: 1 or 2 fire-linked per attack

   Machine Gun
      Location: mountable from cockpit when cockpit hatch is open
      Fire Arc: "turret"
      Crew: 1 (pilot)
      Skill: Mecha Gunnery (OR Heavy Weapons)
      Scale: Character
      Fire Control: 1D
      Space Range: N/A
      Atmosphere Range: 1-10/30/60m
      Damage: 6D, OR Autofire Bonus Dice
      Ammo: 1,000 round box magazine
      Rate of Fire: Burst per attack (D6 Ammo Depletion every attack); OR Autofire (See D6 Firearms elsewhere on the site)

   The Octos is a variable amphibious destroid designed and built by the Anti-United Nations forces to fight in the U.N. Wars. The Octos is capable of functioning in two mode; one, a submarine for operations at sea and a second ground combat quadruped mode which allows the Octos to operate on land. The Octos was built with numerous weapon systems which allowed the robot to fight effectively in a variety of environments and against any kind of adversary from enemy ground and air vehicles to enemy infantry. Like the Cheyenne Destroid of the U.N. Forces, the Octos was also equipped with wheels for much more rapid mobility on land. Production costs for the Octos were high and thus only a small number were manufactured. Even with some failures, the Octos earned a reputation as a sturdy unit in combat. The first roll-out of the Octos happened in 2006 and by the end of the U.N. Wars, 92 Octos machines had been produced. The U.N. Forces continued production of the Octos, producing some 28 units until Space War I when the production line was destroyed.
   Shin Kudo and his Rio co-pilot battled an Octos both under and above water during the Mayan Island Conflict.  It was attempting to retrieve the "Bird Man" specimen-artifact for the Anti-U.N. Forces present there at the time.

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