Site Stats:

9852 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        NEW YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Kamino submarine

Kamino submarine
Rumble Bass (Music Instrument)

Rumble Bass (Music Instrument)
Resistance Bomber (Slayn & Korpil MG-100 StarFortress SF-17)

Resistance Bomber (Slayn & Korpil MG-100 StarFortress SF-17)
Emissary-class Republic Cruiser

Emissary-class Republic Cruiser

Section of Site: Starships D6Belongs to Faction: Space Pirate Captain HarlockSubtype: StarfighterEra: Canon: Crossover




Spacewolf Fighter Mk. III

Craft: Spacewolf Mk.III space fighter aircraft SW1900
Type: Space fighter plane
Scale: Starfighter
Dimensions:
-Length: 15.3m
Skill: Starfighter piloting: Spacewolf
Crew: 1 or 2 (pilot and gunner)
Crew Skill:  Starfighter piloting 4D, Starship gunnery 4D, starship shields 3D
Passengers: N/A
Cargo Capacity: 60 kilograms
Consumables: 3 days (emergency pack)
Cost: Not available for sale
Hyperdrive: N/A (Backup: N/A)
Nav Computer: No
Maneuverability: 3D
Speed:
-Space: 8
-Atmosphere: 365; 1,050kmh
Hull: 4D
Shields: 1D+2
Sensors:
   Passive: 20/0D
   Scan: 40/1D
   Search: 60/2D
   Focus: 3/2D+2

WEAPONS:
   2 Focal Blaster Cannons (fire-linked)
      Location: mounted in wings
      Fire Arc: front
      Crew: 1 (pilot)
      Skill: Starship gunnery
      Scale: Starfighter
      Fire Control: 1D
      Space Range: 1-5/10/20
      Atmosphere Range: 50-500/1/2km
      Damage: 5D+2
      Ammo: N/A
      Rate of Fire: 1

   2 Concussion Missile Launchers (fire-linked)
      Location: Mounted to wings
      Fire Arc: Front
      Crew: 1 (pilot)
      Skill: Missile weapons
      Scale: Capital
      Fire Control: 1D
      Space Range: 1/3/7
      Atmosphere Range: 50-100/300/700m
      Damage: 8D (fire-linked); 7D (not fire-linked)
      Ammo: 3 (missiles per launcher, 6 total)
      Rate of Fire: 1 (single); 1 (fire-linked)

DESCRIPTION:
   This is the last known design of the Spacewolf space fighter planes used by Space Pirate Captain Harlock and his crew.  It has an elongated by streamlined aerodynamic hull design, along with two extra powrful engine thrusters mounted to the wings for speed.  With the longer fuselage and extra seat was installed for another gunner co-pilot or simply a passenger.  
   Weapons were improved upon with the updated design features.  The focal blasters having slightly more damage from even greater power output from the engines and power core.Also, the concussion missiles now used by fire-linked launchers having three-missile internal magazines each, with an option of single-fire instead of the fire-linking.  
   Now having a three-engine thruster design, speed and maneuverability were greatly improved over the previous designs, making the Spacewolf Mk.II possibly the deadliest fighter of its time, hard to catch, hard to fight, and able to outmaneuver and outgun almost anything it ever came across.
   Captain Harlock is shown performing a daring rescue of one of his crew with other Spacewolf pilots where once the crew member was saved, they boarded the fighters and blasted their way out of the base, encountering many defense fighters on the way and easily besting them while on the run.

HELLSTORMER'S CAMPAIGN NOTES:
   In my current game, the Arcadia is an ancient battle ship found by the players, having several of its old fighters left in its launch bay.  It was used by Captain Harlock himself in the Star Wars setting in the distant past much the same way as portrayed in the series I have seen.  The ship came with many of the different designs of the Spacewolf fighters, many still usable after some maintenance.  
   The stats given here are superior to the previous Mk.II and Mk.II designs.  the weapons are comparable to the Z-95 in firepower, which would have been powerful indeed in the past before the Z-95s existed, while the Mk.III's speed would have been far superior to ABSOLUTELY ANY kind of standard starfighter back then, courtesy of Tochiro's custom designs to give Harlock the best space fighters possible.
   The Mk.III's design would still stand up to more modern starfighters of the Rebellion Era in Star Wars, keeping pace with the X-wing and outgunning the standard TIE fighter.  With its older design and technologies, it would be very posible and somewhat easy to update the Spacewolf Mk.III with newer equipment to improve it even further, as listed below.  These are with replacement parts to current systems, or installation of more modern systems and equipment to replace the older ones.  Modifications such as those in Galaxy Guide 6: Tramp freighters or the Revised Star Wars RPG rule book and other sources, could be done after these have been performed to the Mk.III.
-Maneuverability +1 pip to +1D (replacement with better thrusters)
-Speed +1 to +2 (with parts upgrade to current engines)
-Hull +1D (replacement with better hull materials)
-Shields +1D (installment of better, smaller, multiple generators)
-Weapons could be replaced with modern equivalents like laser cannons with better damage and range (5D to 6D damage, 1-3/12/24 range), and concussion missiles with +1D damage, or even replacing the entire launcher system with proton torpedoes like on the X-wing.
-Also, the Spacewolf Mk.III would be the best fighter to modify with better engines as noted in Galaxy Guide 6: Tramp freighters and other sources.  Since these engines usually come in a pair for their full speed increase, they could easily be mounted to replace the two engine thrusters on the wing sections.  But since the Mk.III has a third main engine on the aft section of the fuselage, the fighter could be modified to feed power to both it and the newer engines, making the entire setup have the listed speed at +1.
   An idea would be to aquire a set of Starscream 9 engines, mount them to replace the wing engines, modify the power systems and engines to work together, and grant the Spacewolf Mk.III a Space Speed of 13!!!


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
3
8
9
4
5



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.