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Section of Site: Starships D6Belongs to Faction: Battlestar GalacticaSubtype: CapitalEra: Canon:

THE GALACTICA (Reimagined Series)

Craft: Battlestar Galactica (BSG-75)
Type: Colonial war-era  battlestar class
Scale: Capital
-Length: 1438.64m (4720ft)
-Width: 536.84m (1762ft)
-Height: 183.32m (602ft)
Skill: Capital ship piloting: battlestar
Crew: 3,500 (approximate)
-Gunners: 1,124
-Troops: 500
-Skeleton: 800/+10
Crew Skill: Astrogation 8D+1, capital ship piloting 8D, capital ship  
gunnery 7D, sensors 6D, starship gunnery 7D
Passengers: 100 (roughly standard; can carry hundreds more in  
Cargo Capacity: 50,000 metric tons
Consumables: 5 years
Cost: N/A
FTL Capable: Yes (Colonial, see below)
Nav Computer: Yes
Maneuverability: +2
-Space: 6
Hull: 8D
-Ablative Armor: 1D+1 (see below)
-Reactive Armor: 1D+1 (see below)
-Shields: N/A
   Passive: 50/1D
   Scan: 100/2D
   Search: 200/3D
   Focus: 5/3D+2

-Vipers: 20/40
-Raptors: 5/30
-Shuttles: 6

   24 Primary Dual Kinetic Energy Weapons
      Location: Scattered about the hull
      Fire Arc:
      -4 right/front/left
      -2 front/right
      -2 front/left
      -16 turrets
      Crew: 4
      Skill: Capital ship gunnery
      Scale: Capital
      Fire Control: 3D
      Space Range: 3-12/25/50
      -Flak Rounds: 6D (Blast Radius: 6D/5D/4D)
      -High-Explosive Rounds: 8D+2
      Ammo: 200 (reloadable magazines)
      Rate of Fire: Up to 2

   514 Dual Point-Defense Kinetic Energy Weapons
      Location: Scattered about the hull
      Fire Arc:
      -80 front
      -100 right
      -100 left
      -40 rear
      -194 turrets
      Crew: 2
      Skill: Starship gunnery
      Scale: Starfighter
      Fire Control: 3D
      Space Range: 1-3/12/24
      Atmosphere Range: 50-300/1.2/2.4km
      -Flak Rounds: 5D (Blast Radius: 5D/4D)
      -High-Explosive Rounds: 6D+2
      Ammo: 1,000 (reloadable magazines)
      Rate of Fire: Up to 2

   12 Missile Launch Tubes
      Location: Mounted in the forward hull
      Fire Arc: "turret"
      Crew: 1 (bridge crew)
      Skill: Capital ship gunnery
      Scale: Capital
      Fire Control: 2D+2
      Space Range: 1/3/7
      Atmosphere Range: 100/300/700
      Damage: Varies by warhead type
      -Conventional: 9D
      -Nuclear: 10D (Blast Radius: 10D/9D/8D/7D)
      -Conventional: 10 per tube (x4 in storage)
      -Nuclear: 5 to 7 (varies, see below)
      Rate of Fire: 1 (takes 1 full round to reload each tube)

   Galactica (BSG-75) is a veteran battlestar and the last of her kind  
still in service with the Colonial Fleet at the time of the  
destruction of the Twelve Colonies. Built during the early days of the  
Cylon War, she remains the only military vessel without integrated  
computer networks. Without networked computers, Galactica never  
upgrades to the new integrated defense system software developed by  
Dr. Gaius Baltar and his team. Because of this and other factors, she  
becomes one of only two known battlestars (the other being Pegasus) to  
survive the renewed Cylon attack on the Twelve Colonies. At the time  
of this attack, she was part of the 75th Battlestar Group (BSG-75).



   Before getting into the in-depth specifics of the Galactica, I  
wanted to take a moment to explain some key game rule material I've  
added to her for the purposes of gameplay.  A while back, I did up  
some stats for the Andromeda, a mighty ship in its own right from a  
series of the same name.  This ship had no actual 'shields' like in  
Star Wars, but it did have many different defensive systems that  
nevertheless gave it amazing survivability, even when the odds were  
vastly against it.  I have adapted a couple of those systems here for  
the Galactica (and probably any future vessels related to it), to  
reflect how it relied on sheer bulk and heavy armor to defend it  
against the massive amounts of damage it soaked from many battles  
against the Cylons.

-Ablative Armor: The hull is designed to deflect incoming weapons fire away from it when it connects with the outer surface. Enemy shots lose 1D+1 of Fire Control to land a hit on this ship's hull.  If the Reactive Armor (below) loses pips or dice to damage inflicted upon the ship, then the Ablative Armor loses the same amount, as these are both built together into the ship's hull.
-Reactive Armor: The hull is designed to 'react' to incoming hits when  
they connect, blowing specially designed panels of itself off to keep  
damage from scoring deep into the ship. When a damaging hit is scored  
against this ship, instead of taking what is rolled on the Starship  
Damage Chart, it can instead reduce it's Hull Dice by one 'pip' per  
category of damage rolled on the chart (1 for Light Damage; 2 for  
Heavily damaged; 1D for Severly Damaged; 1D+1 for Destroyed; +1 pip  
for every 5 rolled past Destroyed result). It can do this for a  
maximum of 1D+1, then takes damage as normal.
NOTE: The Galactica also seems to be missing many panels of its armor  
since day one of the Fall of the Twelve Colonies, and later iterations  
(such as "Razor") show other vessels of her class with more armor  
during the original Cylon War when these battlestars were first  
introduced.  The Galactica lists above as having 1D+1 in each of these  
"defensive systems", but if it or similar ships like it have their full  
plating, then these would be 2D, or perhaps even more.  Also of note, the Galactica takes on more and more damage throughout the re-imagined series, later shown to have deep scars and wounds in its hull that could not be fully repaired during the Fleet's travels.  Therefor, the Armor Defensive Systems may have lost even more from the 1D+1 it initially had, if not having lost all of it over the course of time.

NUCLEAR WARHEADS: The Galactica's missile launchers are nuclear-capable, though the exact amount of nukes she ever had was unknown.  These are the most powerful weapons in the arsenals of most ships in Battlestar Galactica.  Aside from packing major damage (10D!), they also have an adjustable blast radius (up to 10D/9D/8D/7D) like grenades and other explosives, though the range is in space units (Space Speed 1, or 100m per space unit) instead of meters.  They also have an EMP effect (electromagnetic pulse) that works like ion weaponry from the Star Wars setting.  The rules for this work just like ion weapons do in the WEG Star Wars RPG rulebook, except that it's a blast radius affect.  The nuclear blast damage is also adjustable and can have less blast radius AND/OR damage (to a minimum of 10D/9D radius and/or 7D damage), and the EMP effect area is equal to the blast radius +2 space units, and has the same damage strength.  The ability to adjust the stats of these missiles is similar to current nuclear weapons technology, as they may be adjusted to take out a hardened target, while trying to preserve  surrounding terrain or allied forces.  Like using flak rounds in the KEWs, nukes may be fired first to destroy or weaken a target, then sending in fighter craft after the initial impact.

KINETIC ENERGY WEAPONS (KEWs): These are the Galactica's main weapons,  
powerful guns that use highly advanced technology to produce effects  
similar to older firearms and cannons, but with much more deveatating  
effect befitting a large spacecraft like a battlestar.  They can fire  
different forms of ammunition, such as high-explosive for penetration,  
or flak rounds for airbursting purposes like saturation fire to take  
out incoming fighters or cause havoc along the hulls of other capital  
ships.  These guns come in two types; the main guns used for capital  
scale combat, and the lighter versions used against smaller craft.  
The Galactica has been seen on multiple occassions using these weapons  
in tactical engagements, including saturation fire where it's guns  
choose a direction (fire arc) and saturate it with flak rounds.  This  
is preferably used when enemy fighters are coming in from a specific  
direction.  The sensor operators give firing solutions to the gunnery  
crews, who adjust their aim and open up with their guns.  This makes  
the entire fire arc deadly to pass through, even to Galactica's own  
fighters, who are ordered to steer clear from the affected area to either take out fighters that are not taken out by the saturation fire, or are engaging the enemy capital ship itself.
-Saturation Fire: A Sensors roll of the range Difficulty Level is needed, made before the guns fire.  The weapons then open up on the desired fire arc with all guns, saturating the arc with flak rounds.  Any space craft caught in the affected fire arc must roll against that range's Difficulty every round while they fly through it under fire.  The Difficulty is Difficult at long range, Very Difficult at medium range, and Heroic at short range.  Failure means they take fire and are hit (GM's discretion on how to work out damage!).

IMMUNITY TO ELECTRONIC ATTACK: The Galactica is a Colonial War-Era battlestar, one of the first twelve ever produced.  They were made with none-networked computer systems which make the Cylon's wireless hacking abilities less of a concern, as this had caused so much easy destruction to the Colonials before the battlestars were introduced.  The battlestars need computers to run what sophisticated systems are needed to make the ships work, but they are not linked together as advanced computer systems usually would be, and they require much more manpower to operate, and also rely more on their shear bulk and armored hulls in battle.  But this gave the Colonials the edge they needed to persevere in the original Cylon War.  This hacking immunity is rendered useless if the crew ever network their systems for higher computing speed and ability, as was shown when Tigh and Gaeta did so to find the rest of the Fleet when they lost contact from an FTL mishap, which briefly left the ship open to Cylon hacking.

SPECIAL RULES: Several weapons on the Galactica are made to use special rules from the D6 FIREARMS and D6 MISSILES articles in the Supplements section of the site, but this is not necessary to use this write-up.  The missile weapons use the Range/Speed rule.  The flak rounds in the KEWs and the nuclear missiles both use the Blast Radius rules, with the area of effect listed here in the write-up.

STAR WARS CONVERSION: Using this ship in normal Star Wars RPG rules is fairly easy.  If GMS/players do not prefer the 'ARMOR' rules above, simply use the ship with a +1D Hull Dice above that of a Imperial Star Destroyer (They are similar in length, but the Galactica relies on a heavily armored hull and no shields).




   Galactica was one of the first twelve battlestars to be  
constructed by the Colonials, each representing one of the twelve  
colonies; Galactica represented Caprica. As such, she is some 50 years  
old. While solidly built, various factors during Galactica's  
construction led to the shipyard "cutting corners" when she was  
originally built, with various components not completed to spec ("No  
Exit"). Following the outbreak of Cylon hostilities several more  
battlestars were built. Galactica's first commander was named Nash.

   The original battlestars were all designed with non-integrated  
systems to avoid the Cylons' demonstrated ability to override or  
subvert networked command and control systems early in the war  
(Miniseries). Rather than technological sophistication, the battlestar  
depended on its sheer bulk and defensive/offensive capabilities to  
ward off any threats to itself or the Colonies.

   After the rather mysterious Cylon armistice, and their withdrawal  
from Colonial space, Galactica and her sister ships served the Twelve  
Colonies in a variety of roles. While her surviving sister ships were  
scrapped or upgraded to match the systems capabilities of newer  
Colonial vessels, Galactica continued in service without her systems  
being fully networked or integrated, making her unique among Colonial  
military vessels. Galactica was relegated to intra-system duties for  
at least 20 years prior to her decommissioning.


   With her active career drawing to a close, a decision was taken to  
retire Galactica and decommission her from service. Colonial Fleet  
chose not to scrap her, but to turn her into a combination of living  
museum to the original Cylon War and an educational center, with her  
conversion being overseen by her final commander, William Adama.

   At the time of her formal decommissioning ceremony, Galactica is  
stripped of all but one of her operational Viper Mark VII squadrons,  
her munitions are destroyed, and her starboard landing pod is  
converted into a pressurized museum which houses (among other things)  
a full squadron of Mk. II Vipers as well as a Viper model that appears  
older than the Mark II (Miniseries, also in deleted scenes).


   With the renewed and unexpected Cylon hostilities, Galactica is  
quickly brought back to combat condition and sorties several Mark IIs  
retrieved from her museum, engaging in her first battle with the  
Cylons in over 40 years (all but one last Mark VII squadron were sent  
to Caprica for reassignment). She survives a direct hit by a tactical  
nuclear missile, and later jumps successfully to Ragnar Anchorage to  
replenish her empty ammunition stores at this strategic depot.

   Galactica emerges from the anchorage and engages one basestar with  
her gun batteries, providing cover for a fleet of 75 civilian ships  
harboring survivors of the Twelve Colonies. Once the entire civilian  
fleet successfully jumps away, and as a second basestar approaches to  
join the battle, Galactica recovers her remaining Vipers and jumps to  
the rendezvous point beyond the Red Line, never to return to Colonial  
space (Miniseries).


   Since the exodus of the Colonials from their overrun homeworlds,  
Galactica becomes both protector and provider for the Fleet. She  
provides covering fire for the Fleet during Cylon attacks no fewer  
than 240 times ("33", "Act of Contrition"). The battlestar provides  
much of the Fleet with recycled water ("Water") and she is the primary  
source of medical care, where groups of civilians are periodically  
brought aboard for check-ups and treatment ("Litmus"). Galactica also  
undertakes internal policing duties within the Fleet ("Water",  
"Bastille Day").

   Galactica successfully goes on the offensive against the Cylons,  
capturing a tylium fuel mining and processing plant in the process  
("The Hand of God").

   The advanced battlestar Pegasus, commanded by Admiral Cain, joins  
Galactica approximately 6 months into their exile (See the series  
timeline for special information about this milestone). The two  
battlestars destroy two basestars as well as a critical Cylon support  
ship known as the Resurrection Ship. After Admiral Cain's death,  
President Roslin promotes William Adama to Admiral, restoring him to  
overall Fleet command, but now with two battlestars at his disposal  
("Resurrection Ship, Part II").


   Following the founding of New Caprica, Galactica is assigned to  
the orbital defense force that protects the planet. During this time  
the majority of her crew are allowed to the surface in an effort to  
populate the planet and restore the human race, a majority of whom are  
seemingly convinced that the Cylons will never find New Caprica. The  
diminished crew inevitably results in standard maintenance becoming  
overlooked or ignored; basic military responses, such as the launching  
of alert fighters and routine training exercises become difficult to  
execute. One year following the founding of New Caprica, a fleet of  
Cylon ships jump into orbit of the planet. Severely limited in their  
abilities, Admiral Adama orders the defense fleet to jump away from  
New Caprica along with a handful of civilian ships still in orbit of  
the colony. They vow to eventually return to New Caprica and liberate  
it from the Cylon invaders ("Lay Down Your Burdens, Part II").


   Four months after their escape, Galactica's staff is still in the  
process of developing a rescue strategy with 16 training exercises  
having been completed and a 17th underway when an accident causes its  
early cessation ("Occupation").  This forces both a change in strategy  
and the reformulation of a rescue plan to deal with personnel who have  
not seen conflict in 16 months. While Galactica fights to liberate the  
Colonials on-planet, Pegasus is assigned to protect the remaining  
civilian fleet and continue its search for Earth ("Precipice",  
"Exodus, Part I").

   After coordinating with the New Caprica Resistance, Galactica  
leaves Pegasus to guard the space-bound members of humanity while it  
uses a series of drones to misdirect the bulk of the Cylon Raiders and  
avoid immediate detection by baseships, thus allowing the civilians on  
the planet to escape to their ships and flee New Caprica.

   Galactica then jumps into low orbit, plummeting from an altitude  
of 100,000 feet. As the ship falls, Admiral Adama orders the launch of  
all remaining Vipers. Galactica then jumps back into orbit. In the  
subsequent battle with the orbiting basestars, Galactica is overtaxed,  
out-gunned, and faces destruction when Pegasus unexpectedly arrives.  
Pegasus's salvos draw the attention of the basestars away from  
Galactica, buying Galactica time to bring her FTL drives back on-line  
and escape, but at the cost of Pegasus's destruction ("Exodus, Part  

   Galactica bears the scars of the battle with significant scorching  
and dents to the hull. Nonetheless, the battlestar remains combat  
ready, holding off a superior Cylon force for a short duration in the  
Battle of NCD2539 ("A Measure of Salvation"), and threatening to use  
its nuclear arsenal twice after New Caprica ("The Eye of Jupiter",  
Crossroads, Part II"). Given the loss of Pegasus, Galactica now boasts  
a larger crew, Viper and Raptor complement, to the point where there  
are more pilots than there are ships to fly ("Torn"), although the  
training of new recruits is still ongoing ("Dirty Hands", Crossroads",  
"He That Believeth in Me"). Further, there are various redundancies  
between the two crews that are appropriately dealt with (e.g. Lee  
Adama in a deleted scene from "Exodus, Part II").

   In "A Day in the Life", Colonel Tigh comments that Galactica took  
so much damage in this battle that it would "take six weeks in dry  
dock just to bang out the dents". This indicates that the damage is  
extensive enough to require a significant amount of time (probably  
months) for full repair, and would be unlikely to survive a massive  
battle again.


   Galactica takes aboard a significant quantity of civilians  
following the exodus from New Caprica, as several civilian ships are  
lost during the escape from the failed colony. Cramped conditions  
increase as crew and civilians struggle to adapt to life back aboard a  
ship. The civilians reside on the refurbished starboard hangar deck as  
a refugee camp nicknamed "Camp Oil Slick" and later  
"Dogsville" ("Torn, "The Woman King").

   During a food shortage crisis caused by contamination of the  
Fleet's food processing systems, Galactica (along with her Raptors  
acting as pilot ships) guides the civilian Fleet through an area of  
intense heat, light and radiation caused by a dense star cluster to  
reach edible resources on the algae planet. Galactica's heavy armor  
and radiation shielding protect her from the intense effects of the  
cluster, but the ship still suffers hull damage and decompressions.

   The ship confronts a Cylon fleet and barely escapes a nova during  
the events over the algae planet, jumping out at the last moment after  
recovering its ground teams and additional data on a way-point to  
Earth known to the Colonials as the Ionian Nebula ("The Eye of  
Jupiter", "Rapture"). Repairs continue on the journey to the Ionian  
nebula. Damage to one particular airlock nearly causes the deaths of  
Galen and Cally Tyrol during what they expected to be a quick repair  
of a hull micro-fracture ("A Day in the Life").

   When the Fleet reaches the nebula, four Cylon baseships are  
detected following an unexplained power outage. With the entire Fleet  
crippled and unable to escape, Galactica scrambles her Vipers and  
prepares for a lopsided fight, outnumbered and outgunned ("Crossroads,  
Part II"). During the following battle, Galactica manages to hold off  
the main attack of the massive Cylon attack force. Despite the damage  
suffered in previous engagements, the old warship wields her main guns  
and point defense batteries effectively again in defense of the Fleet.  
During the battle Galactica takes many hits while covering the Fleet  
although without crippling damage. Despite having the advantage, and  
managing to destroy or damage several civilian ships, the Cylons  
retreat in the middle of the battle, after detecting one of the Final  
Five among the Colonials ("He The Believeth in Me").

   Galactica is once forced to prepare for a battle against the rebel  
Cylon basestar, but the Demetrius arrives to defuse the situation. In  
the wake of the basestar disappearing from the Fleet ("Guess What's  
Coming to Dinner?"), Saul Tigh assumes command of Galactica, jumping  
along with the Fleet ("Sine Qua Non").

   After Kara Thrace picks up a strange signal in her Viper, the  
Colonials have a direct bearing towards Earth. Shortly later, after  
several years of searching, Galactica and her Fleet finally make the  
last jump to Earth ("Revelations").


   After discovering Earth is a nuclear wasteland, discipline and  
morale on Galactica fall dramatically and the overall cleanliness of  
the ship suffers, e.g. outside CIC, the words "Frak Earth" are spray-
painted on the walls ("Sometimes a Great Notion"). When former deck  
chief Galen Tyrol disables the FTL drive, foiling the mutineers'  
escape with the ship, he discovers multiple tears in the chamber's  
walls, a sign that the aging battlestar's structural integrity is  
faltering ("Blood on the Scales").

   A structural survey of the ship finds several torn supports and  
weakened areas in the hull, and a more in-depth examination finds  
endemic metal fatigue throughout the ship, with virtually every part  
of the hull riddled with small cracks and fissures.

   Galactica's advanced age, the corners cut during construction and  
the abuse it has been put through since the war started contributed to  
its condition. Tyrol suggests treating the damaged parts of the ship  
with an organic Cylon resin from the Rebel Baseship, which would fill  
the cracks and bear the stresses, which Adama at first refuses.  
However, Adama finally appreciates Galactica's dire condition when he  
finds a tear in a bulkhead in his quarters, and orders Tyrol to carry  
out his plan to repair the ship ("No Exit"). Tyrol later says that the  
resin will buy more time but the ship's integrity has been  
fundamentally weakened and it might not survive more FTL jumps - it is  
impossible to say how long she can hold. Galactica is dying of old age  
and accumulated battle damage.

   Later Galactica is damaged even further when Boomer jumps away  
very close to the hull. The resulting spatial distortion of her  
Raptor's FTL jump causes what appears to be buckling and explosive  
decompression in several sections of the alligator head of Galactica  
on her port side ("Someone to Watch Over Me"). This causes a chain  
reaction of explosions, structural failures and power outages  
throughout many parts of the ship including CIC.

   At first refusing to accept the reality of the ship's fate,  
Admiral Adama gives the emotionally painful order to stop the repairs  
and begin the process of abandoning ship, moving to the Rebel Baseship  
as the Fleet's new flagship ("Islanded In a Stream of Stars").

   As the ship is slowly offloaded of parts and personnel, the  
Admiral relents one last time, stops the scrapping of the battlestar,  
and calls for volunteers for what will likely be Galactica's final  
mission - to get the kidnapped Hera back from Cavil's Cylon colony  
("Daybreak, Part I").


   With a skeleton crew and a frail battlestar, Admiral Adama  
executes a daring mission to rescue Hera Agathon.

   Galactica jumps to the Colony at point-blank range. Besieged by  
the Colony's gun batteries at first, the Hybrid Anders manages to take  
them and the Colony's Hybrids offline. As Galactica's Vipers engage  
incoming Raiders, her Raptors jump directly from their berth in the  
starboard flight pod (causing extensive damage to it) and maneuver to  
board the Colony.

   Adama does the unbelievable: he rams Galactica's bow into the  
Colony, forming not only a second breech for his search teams to  
enter, but also forming an alternate escape route.
The rescue is successful thanks to Boomer's help (before Athena kills  
her), but Galactica is far from safe. The Raiders are still attacking  
the ship, destroying at least one of its remaining heavy gun  
batteries. The rescue teams are pursued back to Galactica by Cavil and  
his troops, determined to recapture Hera. Platoons of enemy Centurions  
swarm into the ship. Cavil personally leads an attack on CIC but is  

   Things appear to settle down after Cavil and Adama call a  
ceasefire. Cavil agrees to let Galactica leave with Hera in exchange  
for the information needed to bring back resurrection technology. Part  
of the deal is that Cavil will leave humanity alone forever as well.  
The Raiders return to the Colony, while the Vipers return to Galactica.

   Unfortunately, as the Final Five begin to download their knowledge  
into the Colony, they are exposed to each other's secrets; Galen Tyrol  
learns that Tory Foster murdered his wife Cally Tyrol ("The Ties That  
Bind"). Tyrol flies into a rage and kills Foster, severing the  
download. Chaos ensues and the ceasefire ends. The Raiders renew their  
attack on the ship. In the CIC Simon, Doral and Cavil open fire but  
Apollo and Starbuck kill Doral and Simon while Cavil, realizing the  
hopelesness of the situation, kills himself.
Meanwhile Racetrack's Raptor, drifting in space after all aboard were  
killed, is hit by a stray asteroid, causing the Raptor to launch its  
nuclear missiles into the Colony. The Colony's orbit immediately  
decays, pulling it into the black hole--threatening to take Galactica  
with it. But Kara Thrace jumps the ship, using coordinates she had  
extrapolated from The Music at the last second.


   The jump proves to be too much for the heavily weakened  
battlestar. Galactica experiences a series of fatal structural  
failures, permanently losing her FTL ability. But fears of being  
stranded in space are short-lived as Galactica arrives in the vicinity  
of a lush, blue-green habitable world, already populated by tribes of  
primitive humans who naturally evolved there.

   The population of the Fleet, arriving later, agree to leave their  
technology behind and start new lives on the planet they decide to  
call "Earth". The Rebel Cylons also decide to stay on the planet. With  
this decision, the Rebel Baseship is left to the Centurions, who leave  
to seek out their own destiny. Anders, still acting as Galactica's  
Hybrid, brings the battlestar's adventures to a close as he pilots  
Galactica and the last ships in the Fleet into the Sun, destroying  
Galactica and her Fleet.



   Apart from any technological upgrades that may have been made to  
her sister ships, Galactica was built to the general technical  
specifications of her class.


   The starboard landing bay is eventually restored to usable  
condition, evidenced when Major Lee Adama lands his Raptor in the  
starboard pod. However, it is possible that this is due to a  
previously issued quarantine order and not because the flight pod is  
in regular use ("A Measure of Salvation"). The starboard hangar deck  
is designated an area of refuge for civilians displaced from lost  
ships (The Woman King).

   During the last mission of Galactica, this pod held a number of  
Raptors ready for launch, these deployed out of the pod by FTL jump  
with the result that the shock waves fatally weakened the pods  
structure and the pod blew open to space ("Daybreak, Part II").

   Strangely at least part of the museum setup survives all the way  
to Daybreak part 2, despite a hull breach and part of it being  
flattened by a heavy raider ("Scattered"). It's unclear why the museum  
was kept intact and/or repaired, though it's possible it was put right  
during the year on New Caprica before the Cylons found the planet,  
since this is probably the only period when the crew would have any  
spare time to fix it. This serves as a minor plot hole that may never  
be resolved.

   The museum would certainly have been destroyed in the jump shock  
wave from the Raptors leaving the pod during the Battle of the Colony  
or the decompression immediately after that point, any remains were  
sent into the sun with the rest of the ship.


   Galactica has five nuclear warheads as of "Bastille Day".  
Commander Adama uses one warhead to destroy the Cylon basestar  
orbiting Kobol ("Kobol's Last Gleaming, Part II"), and Dr. Baltar  
cannibalizes one to use in his Cylon detector. He later gives the  
warhead to Gina Inviere, who detonates it aboard Cloud Nine.

   It is unknown how many nuclear warheads Pegasus has when it  
encounters Galactica, but the two ships pool their nuclear ordnance  
stockpiles after that. As of "The Eye of Jupiter", Galactica possesses  
at least seven warheads ("missile tubes 4 through 10").

   The yield of these weapons is unknown.  It is likely they are of the  
"dial-a-yield" design which is common in real-life nuclear weapons.  
Because the physics of nuclear weapon design is a measurable science,  
and based on the size of the weapons seen on screen, the yield of  
Galactica's weapons may lie between 5 and 150 kilotons.


   Early in the flight of the fleet, Galactica carried "40 Vipers and  
21 pilots" ("Act of Contrition"), of which at least six were Mark  
VIIs. Following the advent of Pegasus, Galactica receives supplies  
that aid in the repair and refurbishment of her initial fighter  
complement ("Pegasus"). Some time later, new Mark VII Vipers are  
constructed at Pegasuss' Viper construction facilities utilizing the  
raw ore mined in an asteroid belt ("Scar"), and several of those are  
assigned to Galactica.

   With Pegasus destroyed at the Battle of New Caprica, Galactica  
absorbs the former's fighter squadrons and personnel, and her Viper  
complement now counts approximately 80 planes.


   The number of Raptors available to Galactica is portrayed  
inconsistently. The assumption prior to joining up with Pegasus is  
that the battlestar has at least five Raptors, having left Ragnar  
Anchorage with at least eight. After the Battle of New Caprica,  
Galactica takes on Pegasus's Raptors. The subsequent number of  
available craft is unknown, but is at least 30, considering how many  
Raptors are deployed to rescue to the resistance fighters on Caprica  
("Lay Down Your Burdens, Part II") and still have enough to move  
people from ship to ship through out the fleet.


   Galactica possesses two Heavy Raiders. One is hit by Galactica's  
defensive fire and crashes into the starboard flight pod with unknown,  
but probably extensive, damage ("Scattered"). The other returns in  
operational status from Caprica ("Home, Part I"). One of these Heavy  
Raiders is relieved of its FTL navigation system for use on the rescue  
mission to Caprica ("Lay Down Your Burdens, Part I").

   A Raider from the first Cylon War may be on board Galactica after  
one follows Starbuck into one of Pegasus's landing bays and is shot  
down ("Razor"). A Cylon War era Raider, or at least a replica of one,  
was present in then Galactica Museum, but has not been mentioned since.

   A second Raider comes into Galactica's possession after Daniel  
Novacek's "escape" from a basestar, replacing the one retrieved by  
Kara Thrace and lost during the quest for the Arrow of Apollo ("Hero").

   An experimental stealth fighter, the Blackbird, is constructed  
using spare parts ("Flight of the Phoenix") and used in a critically  
successful reconnaissance mission to explore the nature of what comes  
to be known as the Resurrection Ship. The Blackbird is destroyed after  
completing its first combat mission ("Resurrection Ship, Part II").

   Galactica possesses fuel tankers used to supply fuel to Vipers and  
Raptors in flight without the need to dock with the ship. These may be  
dedicated craft or specially fitted shuttles or Raptors ("Occupation").



   Before the attack, Galactica has approximately 2,900 crewmen. By  
the time of the arrival of Pegasus, attrition has reduced this number  
to about 2,660. (c.f. Crew tally) It is unknown whether the Colonial  
Marines account for members or not.

   Between "Act of Contrition" and "Resurrection Ship, Part II",  
Galactica's offensive capability is also greatly hampered by the  
number of qualified pilots available, and their lack of flight  
simulators with which to train more. Since Galactica's reunion with  
Pegasus, this has ceased to be an issue ("Scar").
Galactica type battlestar


   The first twelve battlestars were laid down in the early days of  
the Cylon War. Each of these twelve battlestars represented one of the  
Twelve Colonies of Kobol (Miniseries).

   The original battlestars were space-going leviathans of more than  
4700 feet (1400 meters) in length, housing at least 4 squadrons of 20  
Viper space superiority fighters apiece and nuclear warheads. A fully-
armed battlestar is capable of a wide range of offensive actions,  
while her defensive armaments ensure she is fully capable of both  
protecting herself from attack and engaging an enemy at close quarters.

   Following the end of the war, the original battlestars remained in  
service and many newer battlestars were built. At the time of the Fall  
of the Twelve Colonies, the newer Mercury class represented the top of  
the line. Ships such as these and the Valkyrie type battlestars have  
nearly completely replaced the original battlestars, making Galactica  
the last of this unnamed class still in its original condition.  A few  
other ships of the class remained in service, although it is likely  
that these battlestars shared only their external configuration with  
Galactica, and were upgraded and thus more technologically advanced.


   The design common to Galactica and her sister ships can be broken  
down into two main sections: the main hull, and the twin flight pods.


   This comprises the bulk of a battlestar and can itself be divided  
into three sections:
The "alligator head" contains water storage tanks (Water) and the CIC.

   The midships area contains the pod retraction mechanisms and  
crossways linking the hangar decks for the transfer of equipment and  
personnel (Miniseries).

   The stern section contains sublight engines, FTL drives, etc. Four  
of the sublight engines are in engine pods, and two more are between  
the pods.


   The flight pods are mounted on either side of the hull and contain  
a battlestar's Vipers and Raptors. During normal operations, they are  
extended away from the main hull. During FTL jumps, the pods are  
retracted against the hull, concealing their open ends and making  
launches and landings impossible, not including Viper launching;  
however, this would prevent the return of those Vipers. Each pod  
comprises two main decks for flight operations: the upper landing bay,  
which extends the full length of the pod, and the lower launch bays,  
which provide some 40 launch tubes per pod.

   Landing approaches are made from the stern. The preferred approach  
is a slow run into the landing bay, prior to making a vertical landing  
on a defined landing area (Act of Contrition).  However, in  
emergencies, combat landings can be made, in which a craft approaches  
and lands at high speed on its landing skids (Miniseries).

   The hangar deck is used for maintenance, repair, refueling,  
rearming, and launch operations and runs the length of the flight pod.


   Despite their massive size, battlestars are extremely maneuverable  
and can dock with space stations such as Ragnar Anchorage. Battlestars  
are not designed for atmospheric flight, although their hulls can  
manage a tenuous upper atmospheric storm like that surrounding the gas  
giant Ragnar (Miniseries) and can survive a jump and subsequent  
freefall into the atmosphere of a habitable planet (Exodus, Part II).  
A battlestar's FTL systems are capable of accurate jumps, able to  
place them in synchronous orbit above a relatively close planet and of  
placing them safely in the midst of an asteroid field (The Hand of  
God), a dense fleet of ships (Scattered), or a planetary atmosphere.  
However, they are grossly inferior to Cylon systems in terms of safe  
range (Kobol's Last Gleaming, Part I).


   Battlestars are intended to operate for long periods without re-
supplying. Their water purification capabilities alone are so  
efficient that, barring an emergency or unforeseen event, a battlestar  
can operate "for several years before replenishing" (Water). They also  
appear capable of undertaking large-scale repairs following battle  
damage (Miniseries, "Water"). They have ammunition assembly  
capabilities in the armory (Epiphanies) and may have small general  
fabrication facilities (Litmus). Vegetable stores and canned goods are  
kept in titanium lockers (Final Cut). Battlestars are capable of  
continuing combat operations despite suffering massive damage, as  
evidenced by Galactica's continuing effectiveness at defending the  
fleet years after the first Cylon attack and following several  
punishing engagements (He That Believeth In Me).


   The original battlestar vessels deliberately avoided the use of  
networked primary computer systems during the Cylon War, as Cylon  
forces were adept at infiltrating and subverting such systems  

   On Galactica, in the post-Cylon War era, these primary computers  
remained isolated by practice on order of its last pre-Holocaust  
commanding officer, William Adama. This no-networks practice saved  
Galactica from the fate of its sister battlestars in the Fall of the  
Twelve Colonies as Galactica's no-network order meant that the CNP,  
installed in almost all Colonial Fleet vessels at the time, could not  
be used aboard Galactica as the CNP was designed for use with a  
computer network.

   In one dire instance in the early months of their exodus,  
Galactica networks its primary computers temporarily to aid in  
computation speeds for jump calculations needed to find the missing  
civilian Fleet (Scattered), but it is not without consequence. One or  
more computers are cracked during a Cylon attack with a Cylon virus,  
which proves resistant to removal and (weeks later) threatens the  
operation of the battlestar until the computers' hard drives are  
erased and restored from pre-Fall backup sets (Flight of the Phoenix).


-24 Large Antiship Gun Turrets (mounting 2 guns apiece): These are  
mounted on the dorsal and ventral surfaces of the main hull and the  
ventral surface of the bow. The two guns on each turret fire in  
tandem. They have been shown to be quite effective against targets  
like basestars (Resurrection Ship, Part II). These large guns are able  
to use both flak ammunition and high-explosive anti-capital ship  
shells. Additionally, the guns are able to engage in coordinated  
barrage strategies, such as salvo (and presumably, volley) fire.

-514 Smaller Point-Defense Turrets (mounting 2 guns apiece): These are  
mounted on the flight pods and other surfaces. Each barrel fires  
explosive rounds in bursts.

-Multiple Nuclear Warheads: Deployed from 12 launch tubes mounted in  
the main hull (The Eye of Jupiter).

-At least 4 squadrons of 20 Viper Space Superiority Fighters: Even the  
latest Mk. VII Vipers remain compatible with this class's launch and  
recovery facilities.

-Numerous Raptor multi-role vehicles.


   Galactica's crew complement prior to her scheduled decommissioning  
was approximately 2,800.  This figure is almost certainly higher for a  
fully staffed, operational battlestar.


   Approximately twelve oxygen recirculation units are mounted  
throughout the ship, which replenish oxygen as well as remove  
("scrub") carbon dioxide from the air. These devices work continuously  
(Final Cut).

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