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Section of Site: Starships D6Belongs to Faction: Galactic EmpireSubtype: CapitalEra: ImperialCanon: EU




Dominator-class Star Destroyer
Class: KDY Dominator-class Star Destroyer
Type: Interdictor star destroyer
Scale: Capital
Length: 1,600 Meters
Skill: Capital Ship Piloting: Star Destroyer
Crew: 34,810, gunners: 275; skeleton: 5,000 (+20)
Passengers: 5,000 troops
Crew Skill: Astrogation 5D, capital ship gunnery 4D+2, capital ship piloting 5D+1, capital ship shields 4D+1, sensors 4D
Consumables: 4 Years
Cargo Capacity: 18,000 Tons
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Space: 6
Maneuverability: 1D
Hull: 6D+1
Shields: 2D
Sensors:
            Passive: 50/1D
            Scan: 100/3D
            Search: 200/4D
            Focus: 6/4D+2

Fighters: 3 squadrons
Transports: 3 Lambda-class shuttles

Weapons:

40 Turbolaser Batteries
Fire Arcs: 16 front, 12 left, 12 right
Crew: 1 (20), 2 (20)
Fire Control: 4D
Space Range: 3-15/36/75
Damage: 5D
40 Ion Cannons
Fire Arcs: 10 front, 10 left, 10 right, 10 aft
Crew: 1 (10), 2 (20), 4 (10)
Fire Control: 2D+2
Space Range: 1-10/25/50
Damage: 3D
4 Gravity Well Projectors
Crew: 12 per projector
Fire Control: 6D
Space Range: 1-5/75/150 Space Units
Damage: Blocks hyperspace travel
8 Tractor Beam Projects
Fire Arcs: 4 forward, 2 left, 2 right
Crew: 1 (2), 4 (2), 6 (4)
Fire Control: 4D
Space Range: 1-5/15/30
Damage: 6D

Description: After the Clone Wars ended, the Imperial Navy phased out the use of pulse mass generators and gravity mines as a means of hyperspace interdiction for starship-mounted gravity well projectors. While the former provide more versatile tactical options during traditional naval engagements, the Fleet found itself tasked more and more with police actions and hunting pirates. To this end, advances in gravity well generator technology reduced their size to the point of fitting multiple units on ships-of-the-line smaller than large cruisers.

Sienar’s Immobilizer Interdictor Frigate was the first warship adopted by the Empire to meet its new needs for hyperspace interdiction. However, design flaws became apparent once it entered regular service. Woefully under-armed, any serious interdiction duties required the Immobilizer to be paired with a more powerful warship, losing much of the strategic significance of having a gravity well generator equipped combat ship.

The Dominator-class Star Destroyer was Kuat Drive Yard’s answer to this market opportunity. The Dominator Star Destroyer combined the Immobilizer’s interdiction capabilities with much of the firepower of the Imperator. While the gravity well generators left the Dominator with weakened defenses compared to its parent design, the interdictor destroyers still proved well-equipped for the interdiction and picket duties it was assigned.

The Dominator quickly became the principle interdiction vessel in the Core and Colonies region and was a common sight in the Imperial Fleet. By the Battle of Hoth, Kuat Drive Yards produced one Dominator Star Destroyer for every 15 Imperators.



Comments made about this Article!



12/Sep/2023 20:10:08 Posted by Inquisitor1138

Interesting writeup!
I'll likely be using it as the basis for a modified variant used as someone's command ship.
For 20+ yrs, i've been using Imperial Entanglements' stats, which i am revising & expanding for my Space: 7 Imperial fleet;

Dominator Star Destroyer
Craft: Kuat Drive Yards' Dominator-class Star Destroyer
Type: Interdiction Star Destroyer
Scale: Capital
Length: 1,600 meters
Skill: Capital ship piloting: Star Destroyer
Crew: 28,781, gunners: 202, skeleton: 3,000/+10
Crew Skill: Astrogation 5D, capital ship gunnery 5D, capital ship piloting 5D+1, capital ship shields 4D+1, sensors 4D
Passengers: 9,700 (troops)
Cargo Capacity: 30,000 metric tons
Consumables: 4 years
Hyperdrive Multiplier: x1
Hyperdrive Backup: x6
Nav Computer: Yes
Maneuverability: 2D
Space: 5
Hull: 7D
Shields: 4D
Sensors:
--Passive: 50/1D
--Scan: 100/3D
--Search: 200/4D
--Focus: 6/4D+2
Weapons:
__24 Heavy Turbolaser Cannons
___Fire Arc: 10 front, 7 left, 7 right
___Crew: 2
___Skill: Capital ship gunnery
___Fire Control: 1D
___Space Range: 3-15/35/75
___Atmosphere Range: 6-30/70/150 km
___Damage: 10D
__25 Turbolaser Batteries
___Fire Arc: 10 front, 5 left, 5 right, 5 back
___Crew: 2
___Skill: Capital ship gunnery
___Fire Control: 4D
___Space Range: 3-15/36/75
___Atmosphere Range: 6-30/72/150 km
___Damage: 6D
__20 Ion Cannons
___Fire Arc: 10 front, 5 left, 5 right
___Crew: 1 (10), 2 (10)
___Skill: Capital ship gunnery
___Fire Control: 4D
___Space Range: 1-10/25/50
___Atmosphere Range: 2-20/50/100 km
___Damage: 4D
__10 Tractor Beam Projectors
___Fire Arc: 6 front, 2 left, 2 right
___Crew: 1 (2), 4 (2), 10 (6)
___Skill: Capital ship gunnery
___Fire Control: 4D
___Space Range: 1-5/15/30
___Atmosphere Range: 2-10/30/60 km
___Damage: 6D+2
__4 Gravity Well Projectors
___Fire Arc: Turret
___Crew: 1
___Skill: Capital ship gunnery
___Fire Control: 7D+2
___Space Range: 1-5/75/150
___Damage: Blocks hyperspace travel
Starfighter Complement: 3 squadrons
Ground Force: None
Source: Imperial Entanglements gaming group, web database


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