Site Stats:

9924 Stats in 31 Categories

Search Stats:

Latest Youtube Video:

Social Media:

@_RPGGamer Main Menu
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        NEW YT-Ship Designer
        Ugly Starfighter Workshop
Mailing List
Mailing List
Star Wars Recipes
RPG Hints
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        The Force
        Online Journal
        Adventurers Journal
        GM Screen
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        The Force
        Online Journal
StarGate SG1
Buffy RPG
Babylon 5
Star Trek
Lone Wolf RPG

Other Pages within
Verkle (Endorian Rodent)

Verkle (Endorian Rodent)
Toko (Togruta Jedi Youngling)

Toko (Togruta Jedi Youngling)
Praetorian Guard Vibro-Voulge

Praetorian Guard Vibro-Voulge
Han Solo (as of Solo: A Star Wars Story)

Han Solo (as of Solo: A Star Wars Story)

Section of Site: Starships D6Belongs to Faction: FarscapeSubtype: TransportEra: Canon: Crossover


Craft: Peacekeeper Marauder
Type: Transport/Dropship
Scale: Starfighter
-Length: 28m
Skill: Space transport piloting: Marauder
Crew: 5
-gunners: 3
-skeleton: 1/+5
Crew Skill: Space transport piloting 5D, starship gunnery 4D+1, starship shields
Passengers: 35
Cargo Capacity: 30 metric tons
Consumables: 1 week
Cost: 100,000 currency pledges
Hetch Drive: 7
Nav Computer: Yes
Maneuverability: 3D
-Space: 6
-Atmosphere: 330; 950kmh
Hull: 6D
-Defense Screens (Shields): 2D
  Passive: 20/1D
  Scan: 40/2D
  Search: 80/3D
  Focus: 4/4D

   2 Pulse Cannons Batteries (of 2):
      Location: Mounted in forward/aft hull
      Fire Arc: 1 front, 1 rear
      Crew: 1 (2) (gunners)
      Skill: Starship gunnery
      Scale: Starfighter
      Fire Control: 2D
      Space Range: 1-3/12/24
      Atmosphere Range: 50-300/1.2/2.4km
      Damage: 6D
      Ammo: N/A
      Rate of Fire: 1

   Missile Launcher:
      Location: Mounted in forward hull
      Fire Arc: Front
      Crew: 1 (gunner, co-pilot)
      Skill: Starship gunnery
      Scale: Starfighter
      Fire Control: 1D
      Space Range: 2/4/8
      Atmosphere Range: 100-200/400/800
      Missile Speed: 800 meters per round
      Damage: 8D
      Ammo: 10 missiles
      Rate of Fire: 1/2

   Immobilizer Pulse
      Location: Mounted in forward hull
      Fire Arc: Front
      Crew: 1 (gunner, co-pilot)
      Skill: Starship gunnery
      Scale: Starfighter
      Fire Control: 4D
      Space Range: 1-5/15/30
      Atmosphere Range: 50-500/1.5/3km
      Damage: 6D
      Ammo: N/A
      Rate of Fire: 1
      Special: Counts as an ion weapon


   Marauders are the primary recon/commando dropship in the Peacekeeper fleet.
They have excellent scanner equipment and good stealth capabilities, and are
typically used as scouts and troop transports for boarding missions. Each
Marauder is heavily shielded and carries up to 5 highly trained and well armed
Peacekeeper commandos.


   Cesium fuel: Cesium is one of the alkali metals. It reacts explosively with
water, is liquid at or near room temperature, and has more isotopes than any
other element. Humans use it for photoelectric cells and the Peacekeepers use it
for Marauder fuel.


   While the inside of the ship has never been shown, it can be assumed it can
fit a great deal of people. In Terra Firma, the ship was shown to be able to
carry 32 people (30 peacekeeper commandos, Captain Braca and Commandant Grayza.
When a ship lands, people leave through an elevator system located in each of
the three landing stalks.

   In a combat situation a marauder can deploy its commandos through a bottom
hatch without having to land. Marauders have a reported top speed of hetch 7.


   Marauders are equipped with pulse cannons and missiles. It also has an
immobilizer pulse that can be used to disable ships. Such marauders are usually
part of a Peacekeeper Retrieval Squad, often used to capture and enslave

Engine Configuration and Landing

   The Marauder has a unique engine setup.  It uses three powerful propulsion
units to propel itself; two positioned on either side of the hull, and one
directly to the rear, all three propelling thrust rear of the ship.  When in
flight, a Marauder is very agile and seems to fly with an inherent grace,
despite it's block-shaped central hull, and looks very fast and impressive.

   When a Marauder lands, it's engines realign themselves to contact the ground
with the thrusters nozzles, extending retracted landing struts to hold the
ship's weight.  When landed, these engines-made-landing gear can deploy
elevators for use by the crew, such as rapid troop deployment.

Comments made about this Article!

There are currently no comments for this article, be the first to post in the form below

Add your comment here!

Your Name/Handle:

        Add your comment in the box below.

Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.

Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.