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Section of Site: Starships D6Belongs to Faction: Babylon 5Subtype: CapitalEra: Second Shadow WarCanon: Crossover


Craft: Rocketdyne Omega Class Destroyer
Affiliation: Earth Alliance/Earthforce
Type: Destroyer
Scale: Capital
-Length: 1714.3m
Skill: Capital starship piloting: Omega Destroyer
Crew: 1,220
-Gunners: 46
-Troops: 120
-Skeleton: 305/+15
-Emergency Evac: 2,500/2 months (or more)
Crew Skill: Astrogation 4D, Capital ship gunnery 5D, Capital ship piloting 5D+2, Sensors 4D, Starship gunnery 5D
Passengers: 80
Cargo Capacity: 28,000 metric tons
Consumables: 4 years
Cost: Not Available For Sale
Hyperspace Jump Engine: Yes
Nav Computer: Yes (+1D Astrogation)
Maneuverability: 1D+1
-Space: 4
-Atmosphere: N/A
Hull: 6D
Shields: N/A
-Passive: 40/1D
-Scan: 80/2D
-Search: 160/3D
-Focus: 5/4D

-48 Starfuries (various models)/2 squadrons of 24
-2 Work Shuttles
-2 Atmospheric Shuttles

   2 Gigaton Fusion Mine Launchers
      Location: Mounted front, Under launch bay
      Fire Arc: 2 front
      Crew: 4 (2)
      Skill: Capital starship gunnery
      Scale: Capital
      Fire Control: 0D
      -Space: 2-8/20/40
      -Atmosphere: 4-16/40/80km
      Speed: 9/9kmh
      Damage: 10D/5D
      Ammo: 4 each
      Rate Of Fire: 1/4

   72 Tactical Missile Launchers
      Location: Mounted on sides of hull
      Fire Arc: 36 right, 36 left, Indirect Fire
      Crew: 2 (bridge crew)
      Skill: Capital starship gunnery
      Scale: Capital
      Fire Control: 3D
      -Space: 2-10/20/40
      -Atmosphere: 4-20/40/80km
      Damage: 8D
      Ammo: 1 each (72 total)
      Rate Of Fire: 1
      -Single fire missile silos, no need for crew or ammo.
      -Indirect Fire, can be fired as "turrets" outside of fire arc.
       -Fire Control: 2D (when fired at different Fire Arc)
      -Other missile types possible.

   4 Laser Batteries
      Location: Mounted front sides, rear sides
      Fire Arc: 2 front, 2 back
      Crew: 2 (4)/bridge crew
      Skill: Capital starship gunnery
      Scale: Capital
      Fire Control: 2D
      -Space: 3-15/30/60
      -Atmosphere: 6-30/60/120km
      Damage: 7D
      Rate Of Fire: 1/2

   6 Pulse Discharge Cannons
      Location: Mounted fore/aft of hull
      Fire Arc: 2 front, 4 back
      Crew: 2 (6)
      Skill: Capital starship gunnery
      Scale: Capital
      Fire Control: 3D
      -Space: 2-12/24/50
      -Atmosphere: 4-24/40/100km
      Damage: 4D
      Rate Of Fire: 2

   4 52mm Plasma Pulse Cannons
      Location: Mounted in middle/forward hull
      Fire Arc: 4 turrets
      Crew: 1 (4)
      Skill: Starship gunnery
      Scale: Starfighter
      Fire Control: 3D
      -Space: 1-3/12/25
      -Atmosphere: 100-300/1.2/2.5km
      Damage: 6D
      Rate Of Fire: 2

   8 40mm Pulse Cannons
      Location: Mounted in midddle/aft hull
      Fire Arc: 8 turrets
      Crew: 1 (8)
      Skill: Starship gunnery
      Scale: Starfighter
      Fire Control: 3D
      -Space: 1-3/12/25
      -Atmosphere: 100-300/1.2/2.5km
      Damage: 5D
      Rate Of Fire: 3

   4 Interceptors
      Location: Mounted along hull
      Fire Arc: 4 turrets
      Crew: 1 (4)
      Skill: Starship gunnery
      Scale: Starfighter
      Fire Control: 4D
      -Space: 1-4/16/35
      -Atmosphere: 100-400/1.6/3.5km
      Damage: 2D
      Rate Of Fire: 4


   The Omega class destroyer was an Earth Alliance warship, manufactured by Rocketdyne at the Neue Hanse Orbital Shipyard

in Earth orbit. Following the Earth-Minbari War, it became the most powerful and ubiquitous capital ship of the Earthforce

fleet and one of the strongest ships ever built of the younger races.


-ROTATING SECTIONS: If the rotating sections take damage, roll 1D.  On 1 they stop rotating, the ship loses gravity, and

the crew have to operate in zero-g with all the penalties that apply.  Damage to rotating sections may also cause the crew

to be thrown about (roll 1D, 1-2 causes this).  If so, the crew must roll Dex against Difficult Difficulty.  Failure incurs

4D damage.  Ships built with rotating sections in Earth Alliance/Earthforce ships have less speed (between -1 and -2) and

maneuverability (between -1 and -1D) to  than if they were built without them (with their crews operating in zero-g).

-JUMP ENGINES: Instead of Hyperdrives, most ships in the Babylon 5 setting have Hypserspace Jump Engines.  Instead of the

ship instantly accelerating at faster than light speeds and be partially or fully in hyperspace in an instant, this drive

opens an aperture, or "jumpgate", into Hyperspace.  The ship enters Hyperspace and flies as though it were normal space,

locking onto Hyperspace beacons that mark the destination to desired coordinates (though Hyperspace has conditions of its

own that can cause hazards for ship travel).  When a jumpgate is opened, the ship must still maneuver and fly into the

aperture.  This can leave an opening for the ship to be attacked before leaving the area (unlike Star Wars where a ship can

leave immediately once the Hyperdrive is engaged).  Instead of the ship's speed through Hyperspace being determined by the

quality of the Hyperdrive, it is the ship's own flight speed that determines how fast it travels through Hyperspace.  Also,

Astrogation is used differently.  Instead of doing calculations to plot Hyperspace coordinates, Astrogation is used to

locate and lock on to Hyperspace beacons.  If the signal from these beacons is ever lost, a ship could wind up lost in

hyperspace forever.

Game Design Note

   The weapons presented (above) in the stats of the Omega Class Destroyer may vary greatly from other sources.  They are a

mix of several different sources, including: the official weapons loadout presented on the Babylon Project wiki page (4

Laser Batteries, 4 52mm Plasma Pulse Cannons, 8 40mm Plasma Pulse Cannons, Interceptors); information from behind the

scenes that was cut out and never used on screen (2 Fusion Mine Launchers, 72 Tactical Missile Launchers); and what the

ships have been seen using in the series (6 Heavy Plasma Pulse Cannons).  While the first two sources have official

information to explain their presence in the stats, the last source only has footage from the series to explain it. 

Specifically, in the Season 4 episode "No Surrender No Retreat", an Omega Class Destroyer is seen using four Plasma Pulse

Cannon weapons from locations at the rear of the ship that looked more like Laser Batteries (and seem like Laser Batteries

when used in the Season 3 episode "Severed Dreams").  In the same Season 4 episode, Omegas are shown to have eight Plasma

Pulse weapons along the hull just aft of the rotating section, and four more just ahead of it.

   To rationalize the stats presented above, the Plasma Pulse Cannons along the hull, eight and four, are made starfiighter

scale as they're used on screen for combatting starfuries, while the six Heavy Plasma Pulse Cannons are made capital scale

as they are seen combating other capital scale ships (though the two forward hull cannons have been seen shooting at

starfighter scale ships before).

Technical Specifications

   A continuation of many of the design elements from the Nova-class dreadnought, the Omega possessed a large rotating

section, allowing the crew to operate in gravity, eliminating the constant need for handholds and straps that often

hindered the older zero gravity warships. Ships of the Omega class were equipped with a DX-419 tracking system, supposedly

an improvement over the standard XB7 units used during the war, though several officers have noted that they never worked

right. By 2261 the system had at least begun to be upgraded.

   The Omega class destroyer had more firepower than most imagine - it had launch bays that could launch gigaton class

mines. It also had  72 red missile hatches. Due to the budget limitations of Babylon 5, the Omega class destroyer was never

shown using its true firepower; rather it was only shown using its "light" weapons. It was stated that if one of these

ships appeared in your system, you were in serious trouble as this ship was one of the most powerful ever built by the

younger races.

   During the Earth-Minbari War, Earth did not have any ships that could lock onto Minbari vessels, due to the stealth

technology the Minbari possessed. However, Earth ships still had the firepower to damage Minbari cruisers.[9] The Omega

Class Destroyer was the first Earth ship capable of locking onto a Minbari ship.[10] Another lesson learned from the

Earth-Minbari War was that the solid beam weapons used by the Minbari had proven to be deadly effective. Taking this lesson

in hand, the Omega's cannons could fire both in pulse mode and in solid beam, allowing for more precise and accurate fire.

   Production of these ships started during the Earth-Minbari War, where construction was carried out at a number of

different locations to prevent them all being destroyed in one large attack. As with most older Earth designs, this type

does not possess artificial gravity; instead it relies on a rotating section to simulate normal Earth gravity. The weapons

systems on Omega-class destroyers are mostly directed either directly forward or back, requiring the destroyer to maneuver

potential targets into those positions to do the greatest damage. Though none were completed before the Battle of the Line,

the first of the new Omega-class began rolling off the construction lines shortly after the war's end.[11]

   Over the next ten years, Omega-Class Destroyers were mass-produced to replace Earthforce's losses suffered during the

war. The Omegas quickly replaced the older Nova-class dreadnoughts and Hyperion-class heavy cruiser as the mainstream

capital ships of the Earth Alliance. .[6]

   During the Earth Alliance Civil War and under orders of the Clark administration, the design of the Omega-class

destroyer was adapted with Shadow biotechnology to create the Advanced Omega-class destroyer.[12] Though it was later

discovered, these were not the only product of Shadow tech developed by Earthforce.


"As the script basically said 'If one of these turns up in your system, you know you're really really in trouble'"

        – Paul Bryant - Interview on B5Scrolls

   The Omega Class Destroyer mesh was designed and built by Computer Imaging Supervisor and Foundation Imaging Co-founder

Paul Bryant and had over 250,000 polygons, a huge model for its time. The distinctive front of the ship was inspired by the

look of an old South African steam engine and was intended to make the ship look "as un-aerodynamic as possible".

   The design of the ship itself included a number of features that were never seen utilised in the show. Perhaps the most

obvious were the two very large forward cannons mounted under the forward docking bay which were intended to launch

"gigaton class mines" and in fact appear very similar, if not identical, to the energy mine launchers seen on the Narn

Cruiser in ("The Long, Twilight Struggle"). There were also rows of Starfury launch bay hatches located along the sections

of the rotating centrifuge. The idea was that the fighters would launch using the same principles of centrifugal force as

Babylon 5's Cobra Bays. Finally, all along the sides of the ship's hull were rows of little round hatches that were

intended to be missile silos, meant to evoke the look of the broadside cannons from a 19th Century sailing vessel. The

engine section was originally a more complex, counter-intuitive affair designed to compensate for the rotating centrifugal

section; however in the name of simplicity and expediency, the concept was pared down to just four large rear facing


   One thing that many Sci-fi fans instantly recognised was that the profile of the centrifuge itself bore an uncanny

resemblance to the Alexei Leonov designed by Syd Mead for the 1984 film "2010". Though JMS has denied any intentional

similarity, Paul Bryant has admitted that the shape was in fact "lifted" from the Syd Mead's ship as a mischievous nod to

that design.

Status: Active (as of 2281)
Affiliation: Earthforce
Class: Destroyer
Length: 1714.3m
Crew: 250-1000+officers and crew
Engines: 4 Beigie-Bryant 9000A Particle Thrust Engines
Jump Capable: Yes
Gravity: Rotational sections only
--4 52mm Plasma Pulse Cannons
--4 Laser batteries (2 fore, 2 aft)
--8 40mm Pulse Cannons
Defenses: Interceptors
Auxiliary Craft: 2 full squadrons of Fighters (Starfurys or Thunderbolts)

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