HYPERION HEAVY CRUISER
Craft: KarmaTech Hyperion Class Heavy Cruiser Type: Heavy cruiser Scale: Capital Dimensions: -Length: 1,025.39m -Beam: 286.5m -Draught: 326.1m Skill: Capital ship piloting: Hyperion heavy cruiser Crew: 350 -Gunners: 20 -Troops: 40 -Skeleton: 80/+10 -Emergency Evac: 800/2 months (or more) Crew Skill: Astrogation 3D, Capital ship gunnery 4D+1, Capital ship piloting 4D, Sensors 4D, Starship gunnery 4D+2 Passengers: 40 Cargo Capacity: 3,400 metric tons Consumables: 1 year Cost: Not available for sale Hyperspace Jump Engines: Yes Nav Computer: Yes (+1D Astrogation) Maneuverability: 2D Speed: -Space: 6 -Atmosphere: N/A Hull: 4D+2 Shields: N/A Sensors: -Passive: 30/1D -Scan: 60/1D+2 -Search: 120/2D -Focus: 4/3D+1
AUXILIARY CRAFT CAPACITY: -6 Starfuries or Thunderbolts
WEAPONS: 2 52mm Plasma Pulse Cannons Location: Mounted top/bottom of hull Fire Arc: 2 turrets Crew: 1 (2) Skill: Starship gunnery Scale: Starfighter Fire Control: 3D Range: -Space: 1-3/12/25 -Atmosphere: 100-300/1.2/2.5km Damage: 6D Rate Of Fire: 2
2 40mm Plasma Pulse Cannons Location: Mounted sides of hull Fire Arc: 2 turrets Crew: 1 (2) Skill: Starship gunnery Scale: Starfighter Fire Control: 3D Range: -Space: 1-3/12/25 -Atmosphere: 100-300/1.2/2.5km Damage: 5D Rate Of Fire: 3
2 Phased Particle Cannons Location: Mounted in sides of hull Fire Arc: Front Crew: 2 (2) (bridge crew) Skill: Capital ship gunnery Scale: Capital Fire Control: 2D Range: -Space: 3-10/20/40 -Atmosphere: 6-20/40/80km Damage: 6D Rate Of Fire: 1/2
4 Pulse Discharge Cannons Location: Mounted along hull Fire Arc: Turrets Crew: 2 (4) Skill: Capital starship gunnery Scale: Capital Fire Control: 3D Range: -Space: 2-12/24/50 -Atmosphere: 4-24/40/100km Damage: 4D Rate Of Fire: 2
2 Thermo-nuclear Torpedo Tubes Location: Mounted in forward/sides of hull Fire Arc: Front Crew: 2 (2) (or bridge crew) Skill: Capital ship gunnery Scale: Capital Fire Control: 3D Range: -Space: 2-10/20/40 -Atmosphere: 4-20/40/80km Damage: 9D/6D Ammo: 4 each (8 total) Rate Of Fire: 1/2
DESCRIPTION:
The Hyperion-class heavy cruiser was an Earthforce warship manufactured by KarmaTech at the Neue Hanse Orbital Shipyard in Earth orbit.
GAME NOTES:
-GRAVITY: This class of ship has no artificial gravity or rotating sections. The crew operate in zero-g. If they use the available straps to stay seated, they can operate with no penalties. Otherwise, they incur all the penalties for operating in zero-g.
-JUMP ENGINES: Instead of Hyperdrives, most ships in the Babylon 5 setting have Hypserspace Jump Engines. Instead of the ship instantly accelerating at faster than light speeds and be partially or fully in hyperspace in an instant, this drive opens an aperture, or "jumpgate", into Hyperspace. The ship enters Hyperspace and flies as though it were normal space, locking onto Hyperspace beacons that mark the destination to desired coordinates (though Hyperspace has conditions of its own that can cause hazards for ship travel). When a jumpgate is opened, the ship must still maneuver and fly into the aperture. This can leave an opening for the ship to be attacked before leaving the area (unlike Star Wars where a ship can leave immediately once the Hyperdrive is engaged). Instead of the ship's speed through Hyperspace being determined by the quality of the Hyperdrive, it is the ship's own flight speed that determines how fast it travels through Hyperspace. Also, Astrogation is used differently. Instead of doing calculations to plot Hyperspace coordinates, Astrogation is used to locate and lock on to Hyperspace beacons. If the signal from these beacons is ever lost, a ship could wind up lost in hyperspace forever.
Technical Capabilities
Like most Earth Alliance ships of the period, the Hyperion lacked the capability to generate artificial gravity, either through the use of rotating sections or the later, more advanced gravitic drive systems. Though rotating sections were within Earthforce's technical capabilities of the time, they greatly reduced a ship's speed and effectiveness. As such the crew had to operate in a completely zero gravity environment, requiring the use of seat straps and handholds to work effectively. In later years, ships such as the Clarkstown were seen upgraded with newer weaponry such as the 52mm cannon used on the Omega class Destroyer. Presumably as the Warlock class destroyer was able to generate a gravity field, this feature was added to the Hyperions as they were still operating in 2281.
Service History
Before the introduction of the Omega and Warlock-class destroyers, the Hyperion-class heavy cruisers served as Earth's front line warships, often supported by the heavily armed Nova-class dreadnought. Hyperion heavy cruisers made up a proportion of the fleet that was assembled for the Battle of the Line and though a great many were destroyed, the ones that survived continued to serve alongside their successors as the workhorses of the Earthforce fleet. Even though the design was far past its prime it continued to be in service as late as 2281.
OTHER INFO: Status: Active (as of 2281) Affiliation: Earthforce Class: Heavy Cruiser Length: 1,025.39m Beam: 286.5m Draught: 326.1m Crew: 350 Engines: 3 Beigie-Bryant 900A Particle Thrust Engines Jump Capable: Yes Gravity: No Weapons: -2 52mm Plasma Pulse Cannons -2 40mm Plasma Pulse Cannons -2 Phased Particle Cannons -4 Pulse Discharge Cannons -2 Thermo-nuclear Torpedo Tubes Auxiliary Craft: 6 Starfurys or Thunderbolts
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