Site Stats:

10125 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        NEW YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
Star Wars Recipes
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Petja (Human Jedi Knight)

Petja (Human Jedi Knight)
Space gunship

Space gunship
Captain Bombardier (Human Administrator)

Captain Bombardier (Human Administrator)
Nichos Panib (Human Noble Rebel Pilot)

Nichos Panib (Human Noble Rebel Pilot)

Section of Site: Creatures D6Belongs to Faction: Subtype: CreaturesEra: Rise of the EmpireCanon: Yes




Name: Skalder
Type: Riding Beast

Dexterity: 1D+2
Perception: 2D
Strength: 4D+2

Special Abilities
         Eruption Sense: Skalders live around the sulphuric eruptions on Florrum, and are skilled at sensing when an eruption is due, and gain 1D to their perception to detect an upcoming eruption.
         Acid Resistance: On the rare occasions that they are caught in a sulphuric eruption, they are quite resistant to the acid, and gain 1D to resist all Acid and Corrosion attacks.
         Strong Constitution: Skalders are excellent runners, and can keep a high speed up for a long period of time, gaining 1D to resist exhaustion.

Move: 20 (running)
Size: 3.5 meters
Orneriness: 2D

Description: The skalder was an herbivorous animal native to Doshar fields on Florrum.

kalders had two tusks protruding from either side of their mouth and a large hump protruding from the base of the neck. They moved on four dense legs with three toes on each foot.

These creatures also had thick hides to protect them from the acid geysers found on the desert fields they made their homes. A skalder hit by a blaster shot didn't appear to have been much affected due to its thick skin.

These animals were ridden by Jar Jar Binks and his troops when they were chasing pirates on swoop bikes during the mission to Florrum. The clones were offered some protection from return fire by hunching down behind the hump on the skalders' necks. The skalder's speed was evidenced by their ability to catch up to the motorized swoops.


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
6
1
5
2
2



Stats by FreddyB, descriptive text from Wookieepedia
Images copyright LucasArts
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.