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Section of Site: Starships D6Belongs to Faction: IndependentSubtype: TransportEra: ImperialCanon: Yes




Name: Corellian Engineering Corporation VCX-100 light freighter
Scale: Starfighter
Length: 43.9 meters
Width: 34.2 meters
Height/depth: 14.5 meters
Skill: Space Transports - VCX-100 light freighter
Crew: 1 (Gunners:2)
Crew Skill: varies
Passengers: 6
Consumables: 1 Month
Cargo Capacity: 180 Tonnes
Cost: 160,000 (new); 48,000 (used)
Hyperdrive Multiplier: X2
Hyperdrive Backup: X14
Nav Computer: Yes
Space: 6
Atmosphere: 650;1050kmh
Maneuverability: 2D
Hull: 4D
Shields: 2D
Sensors:
         Passive: 15/0D
         Scan: 30/1D
         Search: 50/2D
         Focus: 2/3D
Weapons:
         1 Taim & Bak MS-2B twin laser cannon
                 Fire Arc: Turret (Nose)
                 Skill: Starship Gunnery
                 Fire Control: 2D
                 Space Range: 1-3/15/25
                 Atmosphere Range: 100-300/1.5/2.5km
                 Damage: 4D
         1 Taim & Bak KX4 dorsal laser turret
                 Fire Arc: Turret (Dorsal)
                 Skill: Starship Gunnery
                 Fire Control: 2D
                 Space Range: 1-3/15/25
                 Atmosphere Range: 100-300/1.5/2.5km
                 Damage: 4D
         Mounting points for 2 Forward Facing Proton Torpedo Launchers

Description: The VCX-100 light freighter was one of the Corellian Engineering Corporation's freighter designs. A most notable example of this model was the Ghost, a modified VCX-100.

Based on the Ghost, the VCX-100 has sleeping quarters and perhaps even a kitchen. Its armament comprised a dorsal turret and a frontal-turret, the latter being controlled by a gunner in its seat or from the cockpit. The cargo bay and main entrance ramp of the VCX-100 was mostly located in the front of the freighter, below the forward-turret. VCX-100s also had a slot in between its main engines, into which a VCX-series auxiliary starfighter could dock. The VCX-100 was also outfitted with a magnetic cargo clamp on its ventral plating, capable of holding several bulk containers.


Comments made about this Article!



24/Nov/2018 22:19:46 Posted by jadawin

Hello,

I think proton torpedoes are a little to much for a civilian design cargo. I mean there is already 2 (or 3 if the auxiliary fighter is docked) twin lasers turrets: any government would assume it's enough fire-power to protect the cargo and torpedoes are more an assault weapons and should not be authorised on standard design...
Moreover, the Ghost itself do not fire any torpedo before joining Phoenix squadron at the beginning of season 2. It could be have been due to a lack of available ammunitions but I always thought it was an upgrade made after joining Phoenix force and accessing to more military class weaponry...

Bye...


26/Nov/2018 08:39:55 Posted by Freddy

I'm taking the information straight from Wookieepedia (and if I didn't someone would cite it as a source), and they have probably gathered it from a sourcebook of some kind. Which states the weaponry of the base VCX-100 as listed.
Having seen the power of Proton Torpedoes used in an adventure (the game I was running friday night for kids), they're pretty devastating, so I can see why non-military vessels definitely shouldn't have them.
But Wookieepedia says they should be there, so I included them.


10/Jul/2019 08:22:40 Posted by Patan

Proton torpedoes are indeed among the most powerful weapon a ship may carry; only some Capital turbolasers actually do more damage, and its probably too much for a civilian vessel. However, as it is clear that the Ghost not only carry them, but does so without any problem or external modification done, i think that the ship has at least provision for carryng such a weapon, and may be even be mounted by some sellers. Remember that "civilian" manufacturers does not neccesarily abide by Imperial law by 5 BBY


10/Jul/2019 13:04:12 Posted by Freddy

And Wookieepedia has updated and removed the Proton Torpedoes, so guess I should too?


22/Jun/2021 01:22:51 Posted by Vidarr

Well, there's definitely wiggle room trying to adapt this to D6 SW system as the sample ships were not always consistent with equipment lists (upgrades/replacements) for ship components, like laser cannons and ion sublight engines.

Wookiepedia has definitely updated their description, but I had to do some major guesswork for my own D6 game as I hadn't watched the series with Ghost in it. I guestimated lower, like 100-150 metric ton range, based off other light freighter specs. And for stock, I kinda erred on side of 100 metric tons. But, it's total guesswork. I also estimated the laser cannons were only 3D+1 based on some of the sample laser cannons in the last edition (2nd Ed Revised, Expanded, and Updated). I also had to guess at the shield and hull...I just went with 1D shields and 5D hull...and maneuverability of 1D. My sensors were also more like stock YT-1300 than your specs. I figured Stock would leave a LOT of room for improvement and great motivation to spend credits players earn. Based on latest Wookiepedia article, crew was 1 pilot, 1 co-pilot/mechanic, and 2 gunners with passengers at 6. All in all, real close to the specs you laid out here. I was curious what you'd come up with and I can't say I was any more accurate or not.

Thanks for posting your specs. I'm still new to D6 SW, so I was really interested in what you chose.


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Stats by FreddyB, descriptive text from WookiePedia
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