Site Stats:

9932 Stats in 31 Categories

Search Stats:

Latest Youtube Video:

Social Media:

@_RPGGamer Main Menu
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        NEW YT-Ship Designer
        Ugly Starfighter Workshop
Mailing List
Mailing List
Star Wars Recipes
RPG Hints
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        The Force
        Online Journal
        Adventurers Journal
        GM Screen
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        The Force
        Online Journal
StarGate SG1
Buffy RPG
Babylon 5
Star Trek
Lone Wolf RPG

Other Pages within
R5-F7 (Rebel Astromech Droid)

R5-F7 (Rebel Astromech Droid)
The Pegasus (Re-imagined Series)

The Pegasus (Re-imagined Series)
TK-1016 (Human Imperial Stormtrooper)

TK-1016 (Human Imperial Stormtrooper)
Warb (Human Pirate Technician)

Warb (Human Pirate Technician)

Section of Site: The Force D6Belongs to Faction: Subtype: Jedi PowersEra: ImperialCanon: Yes

Name: Force Push
Alter Difficulty: Target’s control or Strength roll, +3 to difficulty for every 5 meters away from target, line of sight only.
Description: Force push was a telekinetic ability of the Force that was used in an offensive or defensive manner. It could be used to varying degrees, from simply nudging or softly moving targets away from the user, to shoving and knocking them back, to sending them flying through the air, potentially causing serious injury. This power was employed by both the Jedi and the Sith.

Required Powers: Concentration, life detection, telekinesis.

Effect: With this power, a Jedi may use the Force to push several adjacent targets backwards, knocking them prone or banging them against a wall. Each target past the first incurs a -1D penalty on the Jedi using the power (ie, 1 target, no penalty; 2 targets, -1D penalty; 3 targets, -2D penalty; 4 targets, -3D penalty…). Each target makes either a control or Strength roll to resist, and the acting Jedi’s alter roll result is compared to each result in turn to determine the effects. A target that is knocked back into a wall or other solid object takes the listed damage. If a Jedi kills a living being as a result of this power he immediately receives a Dark Side Point; as such, he may roll less than his full alter score if he so chooses.

Alter RollDistance pushed backCollision Damage
0-52 meters2D
6-103 meters3D
11-155 meters4D
16-2010 meters5D
21+15 meters6D

Comments made about this Article!

03/Aug/2020 17:55:59 Posted by General Ginger

Thanks for this post! I'm currently working on a Star Wars DnD campaign for a while now. I adjusted your idea a little bit to what I think is more fitting for my campaign, but you've helped a lot to make that happen!

15/Aug/2020 08:24:58 Posted by Freddy

Cool, glad it was useful to you.
Are you using any of the D/20 stuff that was published? As it seems that it would be mainly still compatible with D&D?

Add your comment here!

Your Name/Handle:

        Add your comment in the box below.

Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.

Stats by FreddyB, Descriptive Text from WookieePedia
Image copyright LucasArts
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.