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Section of Site: Starships D6Belongs to Faction: Galactic EmpireSubtype: CapitalEra: ImperialCanon: No




The Deamon's Lance

The Deamon's Lance was the personal flagship of Grand Admiral Raek Tenoble
around the time of the return of Emperor Palpatine. Palpatine's return
sparked a massive build up of Imperial warships including several warships
ranging in the "Super" scale. Of these massive warships, the Emperor ordered
the Eclipse-class, four Sovereign-class, and numerous Executor-class vessels,
along with the Deamon's Lance to be constructed.

Motivated by the Emperor's return, work crews in Imperial shipyards across
the galaxy worked non stop until each ship was constructed. The Deamon's
Lance itself was not finished until sometime after Palpatine's clone was
killed due to several technical and supply problems. Grand Admiral Tenoble
took the Deamon's Lance and fled into the Unknown Regions, conquering
several primitive worlds and becoming yet another one of the various
Imperial warlords.

Craft: Kuat Drive Yards' Deamon's Lance-class Super Star Destroyer
Type: Super Star Destroyer
Scale: Capital
Length: 14,500 meters
Skill: Capital ship piloting: Super Star Destroyer
Crew: 341,000, gunners: 2,798, skeleton: 45,000/+10
Crew Skill: Astrogation 4D, capital ship gunnery 6D, capital ship
            piloting 6D+2, capital ship sheilds 5D+2, sensors 5D
Passengers: 73,728 (troops)
Cargo Capacity: 400,000 metric tons
Consumables: 7 years
Hyperdrive Multiplier: x1
Hyperdrive Backup: x6
Nav Computer: Yes
Maneuverability: 1D
Space: 4
Hull: 13D
Shields: 8D+2
Sensors:
        Passive: 250/2D
        Scan: 350/3D
        Search: 500/4D
        Focus: 70/5D
Weapons:
Axial Superlaser
        Fire Arc: Front
        Crew: 75
        Scale: Death Star
        Skill: Capital ship piloting: superlaser
        Fire Control: 5D
        Space Range: 5-25/75/150
        Damage: Gradational output can fire once every minute at minimum
        energy (1D damage). It can aminute at minimum energy (1D damage). It
        can also build up a charge of 1D per minute up to 8D.
800 Heavy Turbolaser Batteries
        Fire Arc: 300 front, 200 left, 200 right, 100 back
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 0D
        Space Range: 5-20/40/60
        Atmosphere Range: 10-20/80/120 km
        Damage: 10D
400 Turbolaser Batteries
        Fire Arc: 200 front, 100 left, 100 right
        Crew: 2
        Skill: Capital ship gunnery
        Fire Control: 1D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 7D
280 Concussion Missile Tubes
        Fire Arc: 100 front, 70 left, 70 right, 40 back
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 2D
        Space Range: 2-5/30/60
        Atmopshere Range: 4-24/60/120 km
        Damage: 9D
40 Tractor Beam Projectors
        Fire Arc: 10 front, 10 left, 10 right, 10 back
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 1-5/15/30
        Atmosphere Range: 2-10/30/60 km
        Damage: 9D
3 Gravity Well Projectors
        Fire Arc: Turret
        Crew: 1
        Skill: Capital ship gunnery
        Fire Control: 6D
        Space Range: 1-5/75/150
        Damage: Blocks hyperspace travel

Starfighter Complement:
        12 TIE defenders
        48 TIE advanced
        144 TIE interceptors
        84 Scimitar assault bombers
        8 TIE/rc
        4 TIE/fc
        20 Assault gunboats
        20 Skipray blastboats
Ground/Air Vehicle Complement:
        60 AT-ATs
        90 AT-STs
Other Ships:
        50 Lambda shuttles
        120 stormtrooper transports


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