Enslaver Star Destroyer
The Enslaver-class Heavy Star Destroyer was an attempt to make use of the
superlaser technology that had been revolutionized in the doomed Tyrant-
class Battleships. While successful in its mission, the Enslaver-class has
proven to be too expensive to be a one for one replacement for the Imperial
class Star Destroyers. The Enslavers cost almost three times as much as the
Imperial-class Star Destroyers which have proven equally successful even
without the superlaser technology.
The Enslavers will be reserved as command ships for low ranking members of
the Admiralty or for exceptional commanders of lesser rank. These ships in
addition to being the planned replacement for the Imperial Star Destroyers
were meant to further inspire fear and ensure the loyalty of members systems
of the Empire.
Against planetary targets even hardened defense bunkers can be obliterated
with single blasts from the Enslavers main cannon. Overall these ships,
while expensive will most likely serve as a model for the eventual successor
to the Imperial-class Star Destroyers.
Craft: Kuat Drive Yards' Enslaver-class Star Destroyer
Type: Heavy Star Destroyer
Scale: Capital
Length: 1,750 meters
Skill: Capital ship piloting: Star Destroyer
Crew: 40,562, gunners: 473, skeleton 5,500/+20
Crew Skill: Astrogation 4D, capital ship gunnery 6D, capital ship piloting
6D, capital ship shields 5D, sensors 4D
Passengers: 10,000 (troops)
Cargo Capacity: 31,500 metric tons
Consumables: 6 years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Manuverability: 1D
Space: 8
Hull: 6D
Shields: 5D
Sensors:
Passive: 50/1D
Scan: 100/3D+2
Search: 200/4D+1
Focus: 6/5D
Weapons:
Axial Superlaser
Scale: Death Star
Fire Arc: Front
Crew: 95
Skill: Capital Ship Gunnery; Superlaser
Fire Control: 2D
Fire Rate: 1/10
Space Range: 1-20/40/100
Damage: 2D
66 Heavy Turbolaser Cannons
Fire Arc: 26 front, 15 left, 15 right, 10 back
Crew: 3
Skill: Capital ship gunnery
Fire Control: 1D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 7D
60 Ion Cannons
Fire Arc: 20 front, 15 left, 15 right, 10 back
Crew: 2
Skill: Capital ship gunnery
Fire Control: 2D+2
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100 km
Damage: 3D
10 Tractor Beam Projectors
Fire Arc: 6 front, 2 left, 2 right
Crew: 4
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 6D
Starfighter Complement:
12 TIE Advanced
48 TIE Interceptors
12 TIE Bombers
8 TIE/rc
4 TIE/fc
Ground/Air Complement:
25 AT-ATs
35 AT-STs
|