Site Stats:

7285 Stats in 30 Categories


Search Stats:


Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
RPG Hints
        Adventures
        House Rules
        Game Ideas
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
IT-S00.2 medical droid

IT-S00.2 medical droid
Qira

Qira
Giant Flog  (Rattatak Gladiator)

Giant Flog (Rattatak Gladiator)
Lightsaber training staff

Lightsaber training staff




Weave of Teleportation

         Sense Difficulty: Easy
         Control Difficulty: Moderate
         Alter Difficulty: Difficult

         Effect: This power allows a user to move from place to place without passing through the space in between, teleporting from place to place. This is apparently a great power, but comes with limitations. It must be the Force Users only action in that round, leaving them vulnerable as the appear or disappear. They must be extremely familiar with where they are teleporting (+15 to the Sense Difficulty if they are only passingly familiar with where they are teleporting, +10 if they are barely familiar with it, +5 if they know it fairly well). And the power has only a short range (+5 to the Alter Difficulty for every 50 meters that the destination is from their current location).

Description: During the events of Star Wars Jedi: Fallen Order,  Merrin materialized in front of Cal Kestis, warning him that he was trespassing and was not welcome on Dathomir. Kestis tried to explain that they didn't have to be enemies, however, his pleads fell on deaf ears, as Merrin summoned a duo of Nightbrothers to attack Cal. Empowering her brothers with ichor, Merrin de-materialised, intending for the Nightbrothers to deal with the Jedi Padawan.

Like all Nightsister magicks, the spell appeared as a green mist.


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
6
5
3
7
7



Stats by FreddyB, descriptive text from WookieePedia
Image copyright LucasArts
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.