Site Stats:

10180 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        NEW YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
Star Wars Recipes
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Scazz (Carnivorous Scavenger)

Scazz (Carnivorous Scavenger)
Baragwin

Baragwin
Cathar

Cathar
Dhol

Dhol

Section of Site: Starships D6Belongs to Faction: Galactic EmpireSubtype: CapitalEra: ImperialCanon: No




Imperial Star Destroyer (revised)

Craft: Kuat Drive Yards' Imperator I Star Destroyer
Type: Star destroyer
Scale: Capital
Length: 1,600 meters
Skill: Capital ship piloting: Star Destroyer
Crew: 36,810, gunners: 275, skeleton 5,000/+20
Crew Skill: Astrogation 4D, capital ship gunnery 4D+2, capital ship
            piloting 5D+1, capital ship shields 4D+1, sensors 4D
Passengers: 9,700 (troops)
Cargo Capacity: 36,000 metric tons
Consumables: 6 years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x8
Nav Computer: Yes
Manuverability: 1D
Space: 6
Hull: 7D
Shields: 3D
Sensors:
        Passive: 50/1D
        Scan: 100/3D
        Search: 200/4D
        Focus: 6/4D+2
Weapons:
60 Turbolaser Batteries
        Fire Arc: 30 front/left, 30 front/right
        Crew: 1 (20), 2 (40)
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 3-15/35/75
        Atmosphere Range: 6-30/70/150 km
        Damage: 5D
60 Ion Cannons
        Fire Arc: 20 front, 15 left, 15 right, 10 back
        Crew: 1 (15), 2 (45)
        Skill: Capital ship gunnery
        Fire Control: 2D+2
        Space Range: 1-10/25/50
        Atmosphere Range: 2-20/50/100 km
        Damage: 3D
10 Tractor Beam Projectors
        Fire Arc: 6 front, 2 left, 2 right
        Crew: 1 (2), 4 (2), 10 (6)
        Skill: Capital ship gunnery
        Fire Control: 4D
        Space Range: 1-5/15/30
        Atmosphere Range: 2-10/30/60 km
        Damage: 6D

Starship Complement:
        72 TIE fighters
            Pre-Hoth:
                48 TIE/ln
                12 TIE interceptors
                12 TIE bombers (or TIE/gt)
            Pre-Endor:
                36 TIE/ln
                24 TIE interceptors
                12 TIE bombers
            Thrawn Era:
                24 TIE/ln
                24 TIE interceptors
                12 Scimitar assault bombers (or TIE bombers)
            Dark Empire:
                12 A-9 Vigilance interceptors
                12 SHD-66 shadow droids
                12 TIE/ln
                12 TIE interceptors
                12 Scimitar assault bombers (or TIE bombers)
        8 Lambda-class shuttles
        15 stormtrooper transports
        5 Alpha-class assault gunboats
        variable number of Skipray blastboats and Gamma-class assault shuttles

Ground/Air Complement:
        20 AT-ATs
        30 AT-STs
        12 landing craft, drop ships and walker landing barges

Designer Notes:
Star destroyers were given their wedge shape for one reason, so that maximum
firepower could be brought to bear on a single target. This wedge shape
enables the ISD to fire all of its turbolasers in the forward arc, and half
of them in either side arc. The older WEG stats did not take this into
consideration, taking a massive advantage of the ISD away from it. The ion
cannons emplacements are typically on the superstructure below the main
bridge, which is not wedge shaped and they do not carry the same bonuses.


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
7
5
7
1
8



Page designed in Notepad, Logo`s done in Personal Paint on the Commodore Amiga
All text and stats by Ryan Matheny, HTML and logos done by FreddyB
Images stolen from an unknown website at some remote time in the past.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.