The Annihilator
The Annihilator was the last great effort made by Moff Uhlmann of the Palvar
sector before his death. Completed just days prior to his untimely death, the
Annihilator was a hybrid mating of two ships - an Uhlmann-class Star Destroyer
and a Kerl-class battleship. It was to be Moff Uhlmann's command ship, yet he
never had the chance to set foot on board of it.
Following his death, his replacement, Moff Nikolai Arkanian, was a slightly
hestitant with the odd looking command ship, but soon gave in and transferred
his command from his ISD to the Annihilator.
The basic concept of the vessel was simple, engineers would combine two existing
warships into one large command ship. They accomplished this by using a Kerl
battleship as the lower portion, attaching an Uhlmann Star Destroyer above it
where the Kerl's superstructure should have been.
The main control systems of the Uhlmann destroyer were used, linking up systems
from the Kerl to the Uhlmann's bridge. An extended superstructure was added onto
the Uhlmann's bridge, boasting incredibly power sensors and targetting computers.
The bridge of the Kerl was also wired into the Uhlmann destroyer, capable of
serving as a secondary bridge in an emergency.
Slow and awkward in flight, the Annihilator most often relied on its tractor
beam projectors and two full wings of TIE fighters to bring targets in range of
its heavy guns - most of which were located on the Kerl half of the vessel.
Overall starfighter command is based on the Uhlmann half, along with a lavish
command room filled with holodisplays for observation of forces on planet. A
second main command room, located just below the main bridge, was a large room
with an elevated platform in the center. The entire room would act as one large
holoprojector, displaying every ship within sensor range in relative position
to one another, giving the commander a perfect point of view to conduct a space
battle.
Initially, designers wanted to simply clamp the two warships together, giving it
the ability to separate again if necessary. However, the stresses of space combat
and hyperspace travel would simply make anything less than a full, reinforced,
joining unsafe.
Craft: Delfii StarDrive's Annihilator
Type: Hybrid command vessel
Scale: Capital
Length: 1,500 meters long
Skill: Capital ship piloting: Star Destroyer
Crew: 75,914, gunners: 714, skeleton: 31,170/+15
Crew Skill: Astrogation 4D, capital ship gunnery 4D+2, capital ship
piloting 5D+1, capital ship shields 4D+1, sensors 4D,
starship gunnery 4D+2
Passengers: 7,000 (troops)
Cargo Capacity: 65,000 metric tons
Consumables: 3.5 years
Cost: Not available for sale
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Maneuverability: 1D
Space: 6
Hull: 6D+1
Shields: 6D+1
Sensors:
Passive: 60/1D
Scan: 130/2D+1
Search: 250/3D+2
Focus: 6/5D
Weapons:
15 Heavy Turbolaser Batteries
Fire Arc: 5 front, 5 left, 5 right
Crew: 2
Skill: Capital ship gunnery
Fire Control: 0D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 10D
100 Turbolaser Batteries
Fire Arc: 20 front, 40 left, 40 right
Crew: 2
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 3-15/35/75
Atmosphere Range: 6-30/70/150 km
Damage: 5D
80 Ion Cannons
Fire Arc: 30 front, 20 left, 20 right, 10 back
Crew: 5
Skill: Capital ship gunnery
Fire Control: 3D
Space Range: 5-25/45/90
Atmosphere Range: 10-50/90/180 km
Damage: 4D+2
20 Quad Laser Cannons
Fire Arc: 5 front, 6 left, 6 right, 3 back
Crew: 1
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
16 Tractor Beam Projectors
Fire Arc: 4 front, 6 left, 6 right
Crew: 4
Skill: Capital ship gunnery
Fire Control: 4D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 6D
Starship Complement:
12 TIE squadrons:
96 TIE/ln
24 TIE interceptors
24 TIE bombers
2 Lambda-class shuttles
10 stormtrooper transports
3 Gamma-class assault shuttles
4 Skipray blastboats
Ground/Air Complement:
15 AT-ATs
30 AT-STs
10 landing craft, drop ships and walker landing barges
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