Serpents Smile Star Destroyer
The Serpents Smile Star Destroyer was Kuat Drive Yards first attempt at
placing Tarkin II-style weapons on the smallest possible hull. At the time
it was conceived, Kuat Military Officials had already been calling for a ship
with powerful weapons that could be relatively quick to build. Though the
Enslaver Heavy Star Destroyer had already proven itself as a worthy design,
Kuat Military Leaders scorned it for its lack of quality secondary weapons,
especially for its lack of quad laser cannons and concussion missiles. As a
result, Kuat Drives began developments for the new ship.
The Serpents Smile's design basically conformed to a Super Star Destroyer
shrunk down to an Imperial Star Destroyer hull. The length of the hull was
drawn up at 4.8 Kilometers, in order to accommodate the five wings and two
squadrons it was to carry, as well as the ground and support craft. 150
Super Heavy Turbolaser Batteries were placed on the ship as its main
offensive weapon. Also installed were ninety Heavy Ion Web Projectors and
100 Heavy Quad Laser Cannons for defense against incoming missiles and
fighters. Sixty Concussion Missile Launchers were added to the design to
increase firepower.
Because of its design and size, other military commanders often underestimate
the Serpents Smile. The firepower of it could literally decimate opposing
forces in one blow. The Serpents Smile has quickly earned the respect of
Kuat Officials and the unfortunate commanders who have had the displeasurable
task of facing one in combat. The Serpents Smile has become a revolutionary
weapon of terror that will undoubtedly pave the way for a new era of Starship
design and construction.
Craft: Kuat Drive Yards' Serpents Smile Star Destroyer
Type: Star Destroyer
Scale: Capital
Length: 4,800 meters
Skill: Capital ship piloting: Star Destroyer
Crew: 91,255, gunners: 4,886, skeleton 15,085/+15
Crew Skill: Astrogation 6D, capital ship gunnery 6D+1, capital ship piloting
6D+1, capital ship shields 7D, capital ship repair 7D, capital
ship weapons repair 6D, communications 5D, sensors 5D, starship
gunnery 6D
Passengers: 15,500 (troops)
Cargo Capacity: 86,400 metric tons
Consumables: 6 years
Hyperdrive Multiplier: x2
Hyperdrive Backup: x10
Nav Computer: Yes
Maneuverability: 1D
Space: 8
Hull: 8D+2
Armor Surface: 6D+2
Shields: 7D+2 (primary)
Shields: 5D (back up)
Sensors:
Passive: 65/1D+2
Scan: 125/3D+2
Search: 250/4D+2
Focus: 7/5D+2
Weapons:
150 Super Heavy Turbolaser Batteries
Fire Arc: 25 Front, 50 Left, 50 Right, 25 Back
Crew: 2
Skill: Capital Ship Gunnery
Fire Control: 4D
Space Range: 4-20/40/80
Atmosphere Range: 8-40/80/160 km
Damage: 12D
90 Heavy Ion Web Projectors
Fire Arc: 30 Front, 25 Left, 25 Right, 10 Back
Crew: 3
Skill: Capital Ship Gunnery
Fire Control: 5D
Space Range: 2-15/30/60
Atmosphere Range: 4-30/60/120 km
Damage: 15D Ionization Damage
100 Heavy Quad Laser Cannons
Fire Arc: 25 Front, 25 Left, 25 Right, 25 Back
Crew: 2
Skill: Starship Gunnery
Fire Control: 6D
Space Range: 2-6/24/50
Atmosphere Range: 200-600/2.4/5 km
Damage: 8D
60 Concussion Missile Launch Tubes
Fire Arc: 10 Front, 20 Left, 20 Right, 10 Back
Crew: 1
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 2-5/30/60
Atmosphere Range: 4-24/60/120 km
Damage: 9D
14 Tractor Beam Projectors
Fire Arc: 4 Front, 4 Left, 4 Right, 2 Back
Crew: 1
Skill: Capital Ship Gunnery
Fire Control: 5D
Space Range: 1-5/15/30
Atmosphere Range: 2-10/30/60 km
Damage: 9D
Starfighter Complement:
84 TIE/ln Fighters
72 TIE Interceptors
72 TIE Advanced
60 TIE Defenders
36 TIE Bombers
36 Scimitar Assault Bombers
12 TIE/rc
12 TIE/fc
Ground/Air Complement:
18 Troop Transports
3 Assault Transports
4 Assault Shuttles
8 Lambda Shuttles
50 AT-AT's
75 AT-ST's
|