Site Stats:

10158 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        NEW YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
Star Wars Recipes
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Kaink

Kaink
Captain Brandei (Human Imperial Officer)

Captain Brandei (Human Imperial Officer)
Weequay pirate ship

Weequay pirate ship
Mustafar

Mustafar

Section of Site: Races D6Belongs to Faction: Subtype: Player Character RacesEra: Old RepublicCanon: Yes




Name: Mustafarian
Designation: Sentient
Classification: Insectoid
Subspecies: Northern Mustafarian, Southern Mustafarian
Average height: 2.29 meters (northern), 1.5 meters (southern)
Average mass: 65 kilograms (northern)
Distinctions: Extremophiles
Homeworld: Mustafar
Language: Mustafarian
Attribute Dice: 12D

Dex: 2D/4D
Know: 2D/4D
Mech: 2D/4D
Perc: 2D/4D
Str: 2D/4D
Tech: 2D/4D

Special Abilities:
         Extremophiles: Mustafarians are extremely resistant to heat, gaining +3D to resist the effects of heat. They also have very little water in their body due to their normal environment, and require only half the drinking water of other species. While they feel cold in normal or frigid environments, they suffer from no disadvantage for operating in those conditions.

Story Factors:
         Egocentric: Mustafarians tend to not think of the consequences of their actions on other people, looking for only a personal advantage. This has led to them plundering the environment of their homeworld which may have dire consequences in the future for their decendants, but also carries over to their personal and business dealings.

Move: 10/12

Description: Mustafarians were an insectoid sentient species native to the volcanic planet Mustafar. They were divided into two subspecies: the taller, thinner northern Mustafarians, and a smaller, stockier, and hardier southern Mustafarians.

Biology and appearance
An insectoid sentient species, the two subspecies of Mustafarians had different physiologies as well as different roles in their society. The northern Mustafarians were significantly taller than their southern cousins and physically weaker. Because of their frail physiology, those who served as sentries commonly had their limbs enhanced with cybernetic prosthetics.

The southern Mustafarians were stronger and shorter in stature than their northern cousins. They handled the "heavy lifting" jobs of the their planet's lava mining, and could withstand higher temperatures than northerners. Since they spent more time near the lava, they wore breath masks and thick armor to compensate.

There were similarities between the two subspecies, though. Both were hard-shelled arthropods with long snouts and insectoid eyes. Their exoskeletons lay in plates over leathery skin, serving as protection from the heat they experienced on Mustafar. Unlike most species of the galaxy, they had very little water in their bodies.

Society and culture
The Mustafarians were an egocentric people who wanted nothing more than to squeeze any resource they could off their volcanic planet. They were generally unconcerned about the affairs of outsiders, and were not commonly seen off-world. If they were, it was usually for trade or business reasons.

They fashioned armor from lava fleas to protect themselves from the hotter lava flows on the surface which separated Mustafarian townships such as Fralideja. Even without lava flea armor, Mustafarian skin was tough enough to resist standard blaster bolts, so they used weapons which fired bolts of kinetic force instead. They were not a naturally aggressive species, but used the weaponry as protection. Northern Mustafarians also domesticated lava fleas to serve as mounts, and had a manhood ritual that required youth to jump a lavafall on a lava flea without protective clothing.

Mustafarians spoke a buzzing, insectoid language and had a highly symbolic culture. Their architecture was based on the shape of the kahel cave fungus, and they lived and worked in saucer-shaped buildings near mine entrances. These buildings extended several levels below the ground, often utilizing empty mines that no longer produced ore. The cooler hollows of dormant volcanoes also served as dwellings.

Southern Mustafarian miners rode harvesting platforms skimming over the active lava flows, extracting metals with large, pole-mounted cauldrons. Mustafarians also worked in industrial complexes which took advantage of their planet's abundant mineral resources and geothermal energy.

History
The Mustafarians evolved from extremophilic arthropods whose natural habitat was the slightly cooler hollows and caves inside Mustafar's dormant volcanoes.

When the Techno Union arrived on Mustafar about three hundred years before the Clone Wars, the Mustafarians signed a trade treaty with the off-worlders. Technology gained through trade allowed the Mustafarians to survive even the harshest conditions on their homeworld and increased their living conditions. In return, the Mustafarians helped build and manage operations on Mustafar to extract minerals for the Techno Union.

Because of this, they obtained membership in the Confederacy of Independent Systems, and the movement used their planet as one of its main headquarters. During the Clone Wars, the Separatist Council enlisted the Mustafarians to build a climate-controlled fortress which was to be used as a protective retreat in the event that the Republic prevailed. After Darth Vader's massacre of the Separatist Council and Techno Union leaders in 19 BBY, the Mustafarians were happy to have gained control of the fortress and were left to manage their own affairs.

However, it is believed that the fortress was decimated by orbital bombardment by the Galactic Empire when the renegade Geonosian Separatist Gizor Dellso retreated there, refusing to surrender to the Empire.

During the Galactic Civil War, certain Mustafarians, though they kept to themselves, supported the Empire.

Mustafarians in the galaxy
Notable Mustafarians included Chief Armstrong, Foreman Chivos, Urup Fal'co, and Chief Ulon Glost. At least one Mustafarian became a bounty hunter; Jabba employed this hunter in an attempt to kill Tyber Zann, but the hunter failed and was killed by Urai Fen.


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
6
3
0
1
1



Stats by FreddyB, Descriptive Text from WookieePedia.
Image copyright LucasArts.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.