Site Stats:

10152 Stats in 31 Categories


Search Stats:


Latest Youtube Video:

Social Media:

@RPGGamer.org

@_RPGGamer


RPGGamer.org Main Menu
Home
        Editorials
        Old Updates
RPG Tools
        Random Dice Roller
        Star Wars Name Generator
        CEC YT-Ship Designer
        NEW YT-Ship Designer
        Ugly Starfighter Workshop
Youtube
Mailing List
Patreon
Mailing List
Reviews
Star Wars Recipes
RPG Hints
        Adventures
        House Rules
        Game Ideas
Dungeons & Dragons
The D6 Rules
        Quick Guide to D6
        Expanded D6 Rules
Star Wars D/6
        Campaign
        Starships
        Vehicles
        Equipment
        Weapons
        Droids
        Planets
        Characters
        Creatures
        Races
        The Force
        Supplements
        Online Journal
        Adventurers Journal
        GM Screen
        Hardware
        NPC Generator
Star Wars Canon
        Rise of the Empire
        Imperial Era
        Post Empire Era
Star Wars D/20
        Starships
        Vehicles
        Equipment
        Planets
        Characters
        The Force
        Supplements
        Online Journal
Warhammer
StarGate SG1
Buffy RPG
Babylon 5
Farscape
Slaine
Star Trek
Lone Wolf RPG
Exalted
Earthdawn


Other Pages within RPGGamer.org:
Bisad Koong

Bisad Koong
Lieutenant Galek (First Order Pilot)

Lieutenant Galek (First Order Pilot)
Blackhawk Destroyer

Blackhawk Destroyer
Sirro Argonne (Human Imperial Energy Weapons Scientist)

Sirro Argonne (Human Imperial Energy Weapons Scientist)

Section of Site: Races D6Belongs to Faction: Subtype: Player Character RacesEra: Old RepublicCanon: Yes




Name: Hassk
Designation: Sentient
Classification: Subhumanoid
Skin color: Cornflower blue, Grey
Hair color: Cream, Black
Eye color: Orange
Distinctions: Sensitive ears, Keen night vision, Flesh-tearing fangs
Homeworld: Hasskyn
Attribute Dice: 12D

DEX: 1D/3D+2
KNO: 2D/3D+2
MEC: 1D/3D+2
PER: 2D/4D+2
STR: 1D/4D+2
TEC: 1D/3D+2

Special Abilities:
         Sensitive ears: Hassk have large sensitive ears, which give them a +1D bonus to sound based Search checks.
         Keen night vision: Hassk have two large forward-facing eyes that could be orange in hue and gave them a keen night vision, giving them a bonus +2D to search in near darkness situations.
         Flesh-tearing fangs: Hassk have a mouth fully of flesh tearing fangs, which do Str+1D damage when used in combat.

Story Factors:
         Pirates and Gangs: Many Hassk seek employment in piracy and in gangs. Their fierce behavior appeals to these groups.
         Littermates: Multiple births were known to occur among them, with the siblings being referred to as littermates

Move: 8/10

Description: The Hassks were a sentient species that were native to Hasskyn. They were almost completely covered in fur, except for their gray-skinned faces. They had sensitive hearing and keen night vision, all the better for hunting. Hassk were near-feral, and were thought of by most as wild animals. They lived in a primitive culture with limited technology. When they were first confronted with space travel, many left their homes and sought out worlds to wreak havoc, particularly in places of ill repute. A number of Hassks came to join Kragan Gorr's pirate gang. The Hassk triplets were thugs who spent time at Takodana Castle stirring up trouble.

Biology and appearance
Hassks were a species of subhumanoids native to Hasskyn. Their bodies were almost entirely covered with cream-colored fur. Their faces, however, were hairless, revealing grey or cornflower blue skin. They had sensitive ears, two large forward-facing eyes that could be orange in hue and gave them a keen night vision. Their mouths were filled with flesh-tearing fangs and had powerful jaws that could cause serious damage.

Society and culture
Despite being sentient, the Hassks had a fierce behavior, suggestive of wild animals, and their culture was primitive. Multiple births were known to occur among them, with the siblings being referred to as littermates.

Hassks in the galaxy
When they were first confronted with advanced technology, the Hassks were not prepared for its impact on morality. Consequently, many of them left Hasskyn to roam the galaxy with their littermates, making trouble in places of ill repute.

One Hassk was serving as a member of the Gray Gundarks speeder bike gang when they attempted to claim the lost treasure of the Sith Lord Count Dooku on the planet Ponemah Terminal sometime after the Battle of Endor.

A number of Hassk pirates including Tooms and Snarl served as members of Kragan Gorr's pirate gang during the era of the New Republic.

Varmik and his two brothers, the Hassk triplets, were know to attend the castle of the pirate Maz Kanata around thirty years after the Battle of Endor. While those thugs often attempted to create mischief in the castle's main hall, other beings kept the peace.


Comments made about this Article!



There are currently no comments for this article, be the first to post in the form below



Add your comment here!

Your Name/Handle:

        Add your comment in the box below.



Thanks for your comment, all comments are moderated, and those which are considered rude, insulting, or otherwise undesirable will be deleted.

As a simple test to avoid scripted additions to comments, please select the numbers listed above each box.
4
2
8
7
2



Stats by FreddyB, Descriptive Text from WookieePedia.
Image copyright LucasArts.
Any complaints, writs for copyright abuse, etc should be addressed to the Webmaster FreddyB.